Sorcerer
Base Class: Sorcerer

You are the gateway between this world and your very own pocket dimension.  Imbued with some of the primordial power of creation, your very existence is tied to an extra-dimensional space that exists solely for your use.  This power might have been passed down through your family, you might have a connection to a fledgeling plane that shares your time of birth, you might be an arcane test subject, or maybe you gained this power as part of a ritual.  However you came upon this power, your life has been irrevocably changed by it. You have a sort of  personal gravity that draws others towards you, and the thing you need most is always on hand.  Some use this power to turn to a life of crime, using their dimension as a storage place for stolen goods.  While others use it to become entertainers, performing seemingly impossible feats with ease.  However you choose to use it, the power is yours, what will you do?

Pocket Dimension

At lvl 1, after choosing the vacant soul origin you can tap in to your pocket dimension giving you two abilities:

1. Pocket Dimension: Your skin can function as a portal to your pocket dimension: given one minute of unbroken concentration you can open your portal.  While open your skin becomes a looking glass into your dimension, whatever that may be, and people around you can see into your dimension.  During this time you can remove items placed in you at will, and place more items into your dimension by putting them into your body.  These items can not be bigger than you, and you always know where they are as long as they are in your pocket dimension. Additionally, you can use any pockets on clothing you're wearing as a portal, but only to transport objects small enough to fit in the palm of your hand.

2. Jettison: You can spend one sorcery point to immediately retrieve any item from your pocket dimension, an item small enough to fit in the palm of your hand can be retrieved at any time at no cost.  In combat you can spend one sorcery point and use your bonus action to make a ranged attack using charisma instead of dexterity with any item stored inside your pocket dimension.  The damage done by this attack is that of the weapon or item used in the attack, plus your charisma modifier. You are proficient in any attacks made this way. This ability does bonus damage at lvl's 8, 11, and 14 becoming magical at lvl 8.

Your dimension is a harmless demiplane 8 cubic feet in size.  The space your dimension occupies doubles at lvl's 3, 8, 11, and 14. 

Absorb Attack

When an melee/ranged missile/spell attack is made against you, you can use your reaction and expend a sorcery point to reduce its damage by 1d10 + charisma modifier + sorcerer level.  A melee attack whose damage is reduced to zero by this effect misses entirely, while any missile weapons are absorbed into your pocket dimension (as long as they meet the criteria to do so). If you absorb a spell attack with this feature, as part of your reaction you can either convert it into a spell slot of the spells level, or break it into multiple spell slots equal to the total level of the spell absorbed. If you choose to convert it into a spell slot of the same level, you can then use an action to cast that spell on your turn. 

Wormhole

You can take one minute to create a gateway to your pocket dimension.  This gateway is ten feet tall and five feet wide, and can be created on any surface you are touching. This gateway disappears when you dismiss it, or after ten minutes.  Things that are part-way between the gateway when it closes are launched out of your dimension, flying back ten feet.  Sentient objects can not be forced to enter your pocket dimension this way. Any item too big to fit into this gateway passes through it.

In addition, you can cast the spell Blink without using a spell slot. You can't do so again until you finish a long rest. When you choose to cast Blink using this ability, you can choose to enter your pocket dimension instead of the ethereal plane.  If you choose to enter your pocket dimension, when you leave the dimension you reappear right where you cast the spell. You can choose to reappear holding one item from your pocket dimension that you can carry.  If not in combat you can stay in the pocket dimension for as long as you like, and you can bring as many items as you can carry with each time you return from your dimension.

Black Hole

As an action, you may spend 5 sorcerer points to fully open your portal for one minute. Once you use this ability, you may not use it again until you complete a long rest. While in your ascended state you gain the following benefits:

1. You hover five feet off the ground

2. Every time you are subject to an attack you gain an extra reaction that can only be used as Absorb Attack without using sorcery points.

3. You may spend two sorcery point to gain a special bonus action. This bonus action can only be used to make an attack using your Jettison feature.

4. Five Gateways open to your pocket dimension in unoccupied spaces within twenty feet of you.  As a bonus action you can move any number of these Gateways twenty feet.  You can use your Jettison class feature as if you were in the same position as any of these Gateways.  Otherwise this gateway follows the same rules as dictated in the Wormhole class feature.

5. Your skin takes on the appearance of your pocket dimension, as if it was a window. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2018 3:19:48 AM
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