Base Class: Fighter
Being a member of the Mithral crown you have been trained since childhood in multiple weapons and fighting techniques, you have also we granted abilities by the crown to help you fight you enemies and protect the empire.
Squires Knowledge
3rd-level subclass feature.
At 3rd level gain proficiency in smith's and weavers tools in order to maintain your equipment and gain the feat Martial Adept.
The Orders Vault
3rd-level subclass feature.
Gain the ability to form a bond with 2 weapons of your choice, in a hour long ritual for each, once done you can summon and store your weapons inside a small dimension connected to you only as a bonus action and when you use them you can choose to do force damage instead of the normal slashing, piercing or bludgeoning damage. If the weapons are not in your plane of existence or your pocket dimension you cannot summon them.
Advanced Combat
7th-level subclass feature.
As you have continued to strived to protect your empire you have become more experienced in combat and war, when you roll for crits you now crit on a 19 or 20. You also gain the tough feat.
Fight or Flight
10th-level subclass feature.
When you start an encounter you gain advantage on all initiative rolls, gain Temp hit points equal to 1d4 per enemy within 30ft of you when you start initiative and your movement is increased by 10ft in and outside of combat.
Vaults Master
15th-level subclass feature.
Your power and connection to the order has grown rapidly, you can now bond with a third weapon and you can now summon your item from your storage and a thrown weapon as a free action. When you attack with a bonded weapon you deal an adaptational 1d6 force damage (stacks with Critical damage) to all attacks.
Grand-Master
18th-level subclass feature.
You have reach the power of few beings, as an action you can now summon a spectral battlefield of weapons and dead bodies around you in a radius of 60ft it is stationary, you can summon this spectral field once per long rest and it lasts for 10 minute. While this field is active you gain advantage on all attack rolls, any ally inside of it gains the affects of crits on attacks at 19 or 20, and you and your allies deal an additional 1d4 to add to all saving throws, ability checks and damage rolls, the damage delt from the 1d4 is force.
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