Warlock
Base Class: Warlock

A hybrid of Archfey and Hexblade patrons, this pact is designed to counterbalance Hexblade's darker, more violent tendencies with the glamourizing effects of the Archfey. The warlock calls upon the powers of an archfey or fey creature that is adept in both swordsmanship and fey magic; the Raven Queen can be included among such patrons.

Expanded Spell List

The Fey Swordmaster allows the Warlock to choose how they wish to fight by granting them a choice of spells from the Archfey and Hexblade expanded spell lists.

1st level: Sleep and Shield 
3rd level: Blur and Branding Smite
5th level: Blink and Spirit Guardians
7th level: Dominate Beast and Freedom of Movement
9th level: Seeming and Flame Strike

Fey Hex

You gain Proficiencies in Medium armor and Martial weapons.
 
When attacking with any weapon that lacks the two-handed property and that the warlock is proficient with, you can choose to imbued your weapon with the Mystical or Frightening magics of the Feywild. Each creature that the warlock attacks must make a wisdom saving throw versus the warlocks spell save DC. If the creature fails, it will be charmed or frightened (Player's choice) for 1 minute. Target can repeat Save on each of their turns  You may use your Charisma bonus instead of STR/DEX when making this attack.

  • If the target has been charmed, They regard the Warlock as friendly.
    * If the Target is asked to do something that it doesn't find reasonable or not possible, then at the start of it's turn, it can roll a Wisdom saving throw to end the effect.
  • If the target has been Frightened, They see the warlock as their main source of fear.
    *The Target, at the start of its turn, can roll a wisdom saving throw to end the effect if the warlock is out of it's line of sight or is more then 60 feet away from the Warlock. 

All effects end when the target becomes Incapacitated or Unconscious 

 This ability can be used up to 1 + proficiency bonus. Player regains charges after completing a short or long rest. 

(This extends to any bound weapons created or adapted through the Pact of the Blade.)

Zephyrus Shroud

Your patron teaches you how to become as light and unassuming as a gentle breeze as a defensive tactic.

Starting at 6th level, you can vanish in a puff of white smoke in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

This ability can be used a number of time equal to 2 + your proficiency bonus. You gain all expended charges upon completion of a short rest.

Aegis of Glamour

A glimmer of fey light renders those afflicted by your fey hex less capable of harming you or your allies, either physically or mentally. At 10th level, anyone charmed or frightened by your Fey Hex has Disadvantage on rolls to save against the condition. In addition, The creature gains disadvantage on all attack rolls.

Synchronous Strike

At 14th level, the Sword-master themselves comes to aid you in battle. Once per day, when you make a melee weapon attack, you may summon a personification of your Patron. Said patron appears in a flanking position relative to you, and you roll an additional melee weapon attack and damage for the patron's avatar. The patron uses your attack modifiers, has a AC of 15 and has a health pool equal to half of yours.
The avatar wields the same weapon as you, whether it is a created or bound pact weapon. The patron's attack is considered magical for the purpose of damage reduction. This attack may trigger your Fey Hex as normal. You cannot cast spells through the Patron and it does not have the ability to speak.
The Patrons avatar is present for 10 minutes, after that they vanish.

You may not use this ability again until you have completed a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2023 4:21:55 PM
12
1
5e
Coming Soon
Fey Swordmaster Image

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