Base Class: Bard
There are some bards whose innate magic comes from beyond the melodies of musical instruments. Bards of the College of Grace, also called Dancers or Acrobats, are able to use their own body as their instrument, channeling their magic through their rhythmic and fluid movements. Dancers and Acrobats can be found as high as the grandest concert halls, and as low as the smallest tavern or brothel. Wherever they may be, these bards are able to use the power of dance to entrance and inspire onlookers without making a single sound.
Perfect Poise
3rd-level College of Grace feature
You are a master of poise even under immense pressure. When you make a Charisma (Performance) or Dexterity (Acrobatics) check, you can treat a d20 roll of 9 or lower as a 10.
Fancy Footwork
3rd-level College of Grace feature
You have developed a natural agility allowing you to dance across the field of combat while aiding allies and hindering enemies along the way, provided you are not wearing armor. You gain the following benefits:
- Your speed is increased by 10 feet.
- The dance acts as your spellcasting focus, and replaces any verbal (V) spell component with a somatic (S) component.
- You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Help action. If you take the Help action to aid an ally, the target of your help must be within 30 feet of you and must be able to either see and/or hear you.
Striking Pose
3rd-level College of Grace feature
You have learned how to perform a dazzling duet of dance moves, bolstering your allies and hindering your enemies. As an action, you can expend one use of your Bardic Inspiration to perform striking pose. When you do so, choose one or more creatures up to half your Proficiency Bonus, rounded down, that are within 15 feet of you and can see you. Choose one of the following for each creature:
Inspiring Pirouette. The creature gains a number of temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier and has advantage on their next attack roll, ability check, or saving throw.
Stunning Jete. The creature must make a Wisdom saving throw against your Spell Save DC. On a failed save, a creature takes psychic damage equal to a roll of your Bardic Inspiration die + your Charisma modifier and is stunned until the start of your next turn. On a successful save, a creature takes half as much damage and is not stunned.
Extra Attack
6th-level College of Grace feature
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Dazzling Spotlight
14th-level College of Grace feature
Whenever you use Striking Pose, you can roll a d6 and use it instead of expending a Bardic Inspiration die. Additionally, the range of your Striking Pose increases to 30 feet.
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