Base Class: Sorcerer
This is the powerful, blaster caster of sorcerers and like destruction. They also are more resilient than most sorcerers. They also are quite short tempered most of the time.
Blood Manipulation
You use your very blood to power up your spells. You can choose to take damage equal to your level to add an extra d6 to either reduce from a creature's saving throw or to add to a roll to hit(not stackable). This turns into a d8 at level 10, and a d10 at level 20. Also, you can choose to lose half your level in hp to form your blood into 3 daggers. These deal 1d4 each and you can launch one or more at a target or multiple targets as a bonus action. This damage increases to 2d4 each at level 6 and 3d4 each at level 12. The roll to hit is the same as your spell roll to hit. Doing these things costs no action.
Blood Bond Resilience
Your blood flows freely, without causing as much pain. 3 times per long rest, you can choose to not take damage from blood spells until the end of your next turn. Your daggers also deal 2d4 piercing damage now.
Blood Shaping
As an action you can take damage equal to your level to shape your blood to cause one of the following effects:
Wings of Blood: You shape your blood to the shape of wings and gain 40 ft of flying speed for 5 minutes
Blood Armor: You gain an AC bonus equal to your Charisma bonus rounded up.
Blood Prison: You try to trap a creature in your blood. This creature can be huge but you must take double damage and this fails against Gargantuan creatures. The creature must make a DC Dexterity save of 18 or be restrained until the end of your next turn.
Blood Blade: You make a floating blood sword that lasts for 5 minutes. This sword takes its own actions right after you. This blade gets 2 attacks in which each roll to hit is a +12. Each hit deals 1d12+7 slashing damage and if it crits, knocks the creature prone as well as the normal effects. This sword has 10 hp and a 16 AC.
Adrenaline Rush
You use your power to enter a status of power, allowing you to be resilient, regain blood, and regain energy. Once per long rest, you can heal back triple your level in hp as well as gaining back 3 spell slots of your choice. You also get back 3 sorcery points. You also gain resistance to the next attack towards you.
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