Base Class: Druid
Druid in the Circle of Tranquility would prefer to avoid conflict whenever possible. If forced to fight they will be non lethal, they'd rather talk out a solution than kill an enemy.
Aura of Peace
When you choose this circle at 2nd level there is a peaceful air about you. You can cast the sanctuary spell on yourself as an action without needing to provide material components. Its effects last for 1 hour or until ended early as described in the spell description. You must wait 1 minute after the spell ends to cast it again.
Circle Spells
Your mystical connection to peace infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to peace.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Tranquility
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Keeper of Peace
At 6th level, you are able to bend the minds and bodies of others towards peace while maintaining your own. Casting spells or taking actions that apply the charmed, grappled, paralyzed, or restrained conditions to other creatures will no longer end your aura of peace early.
Peaceful Stike
At 10th level you've learned weak spots in most creatures. As an action on your turn you can make a melee attack that has a chance to paralyzed the target if it would normally deal bludgeoning damage. If you hit the target must succeed on a constitution saving throw against your spell save DC or be paralyzed for 1 minute. The creature can repeat its saving throw at the end of its turn. This attack action doesn't end your Aura of Peace early.
Wild Peace
At 14th level, you are more tranquil while in your wild shape. While you are wild shaped your aura of peace is always active.
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Posted Dec 12, 2019It’s meant to just paralyze
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Posted Dec 10, 2019I really like this implementation. It fills a space left by the UA Way of Tranquility Monk.
Is the intent of Peaceful Strike to paralyze /instead/ of doing damage, or does it force the save and do damage?