Base Class: Druid
All 2nd Level Abilities
Circle Spells
Your draw to adventure provides you with extra support abilities in the form of spells. At 2nd level, you learn the Guidance cantrip.
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Seasons Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. You may cast Find the Path as a fifth level spell until 11th level.
- 2nd - Guidance
- 3rd - Bane, Bless
- 5th - Haste
- 7th - Death Ward
- 9th - Find the Path
Gift of Seasons
At 2nd Level, all spells that would roll damage or healing dice instead apply their effect over 4 rounds, ending after the target's 4th turn. When casting a damaging or healing spell, roll a D20. On a 1, the spell deals the minimum possible effect each round. On a 2-19, the spell deals 1/4 of the rolled effect (rounded up) each round. On a 20, the spell half the rolled effect (rounded up) each round. All damage or healing is dealt at the top of the target's turn. At 14th level, instead a roll of 19 deals half the rolled effect (rounded up) each round, and 20 deals the full rolled effect each round.
Shield of the Elements
Also at 2nd level, while using your Wild shape ability, you may as a bonus action apply a magical shield to a willing target within 30 feet. This shield imbues the target's weapon with an element of your choosing for 4 rounds, ending after the target's 4th turn. You may choose Fire, Ice, Lightning, or Poison. On a successful melee or ranged attack, add 1d4 of the chosen type. This also provides resistance to magical damage of the opposing type (Fire/Ice, Lighting/Poison). The damage dealt changes to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Shield of Thorns
At 3rd level, while using your Wild shape ability you may as a bonus action to apply a magical shield of thorns to a willing creature within 30 feet. This shield covers the target in thorny vines that deal 1d4 magical piercing damage to any creature that successfully lands a melee attack on the target for 4 rounds, ending after the target's 4th turn. The damage dealt changes to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Shield of Regrowth
At 6th level, while using your Wild shape ability you may as a bonus action apply a shield of regrowth to a willing creature within 30 feet. This regeneration heals 1d4 points at the top of the target's turn. This effect lasts for 4 rounds, ending after the target's 4th turn. Healing given changes to 1d6 at 10th level, and 1d8 at 14th level. If a creature would go unconscious while under this effect, at the top of their round they are stabilized at 0 Hit Points and the effect ends.
Shield of Stone
At 10th level, while using your Wild shape ability you may apply a shield of stone to a willing creature within 30 feet. This armor adds 1d4 AC to the target. This effect lasts for 4 rounds, ending after the target's 4th round. The AC given changes to 1d6 at 14th level.
Shield of the Pack
At 14th level, when you apply any Circle of the Quest Shield ability, you may use an additional Wild shape ability use to apply it to 2 additional creatures that last for 8 rounds, ending after the targets' 8th turn. Also, all shield abilities now provide resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
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