Base Class: Ranger
After studying the land at length, you have began to study the world of above. A Sky Nomad uses the teachings of birds and storms to increase their prowess in hunting and tracking. You have gained the powers of flight, the wind, and the air itself. Above the terrain has become your home, whether lounging in the clouds or spying from the branches of a gnarled Ash tree. The Sky Nomads of the world have taken a silent pact to protect from above and strike down the evils that come from below. The easiest way to hide, is to strike from where no one thinks to look.
Air Affinity
3rd-level Sky Nomad feature
Your cohesion with the air around you allows you to manipulate it under your feet. You gain a flying speed equal to your walking speed.
Sky Nomadic Magic
3rd-level Sky Nomad feature
You learn an additional spell when you reach certain levels in this class, as shown in the Sky Nomad Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Sky Nomadic Spells
| Ranger Level | Spells |
|---|---|
| 3rd | feather fall |
| 5th | gust of wind |
| 9th | fly |
| 13th | storm sphere |
| 17th | control winds |
Aerial Attacker
3rd-level Sky Nomad feature
Up in the skies your attacks are willed from above without air resistance. When you are more than 40ft. above the ground below you and hit a creature with a weapon, you can deal and extra 1d6 magical piercing damage to the target.
This extra damage increases to 1d10 when you reach 11th level in this class.
Dying Draft
7th-level Sky Nomad feature
When you, a creature, or an ally within 120 ft. falls to 0 hit points, you may move them 60 ft. in any direction of your choice. The direction must be unobstructed and harmless. This movement does not provoke opportunity attacks. If the target's final destination is not on the ground, they fall 30 ft. on each of their turns, taking no fall damage on their landing.
If you are the target of this ability you may choose an ally. They will gain a flying speed equal to the distance between you and them until the end of their next turn.
If a creature or ally is the target of this ability you gain advantage on Medicine checks made to stabilize that individual until they gain conciousness or die.
A Bird's Eye View
11th-level Sky Nomad feature
Your eyes has been trained like the eyes of a bird, all the while shifting the winds to enhance your view of your surroundings. While you are 60 ft. or higher in the air, you gain +10 bonus to Perception checks made on anything below you.
At a height of 120 ft. you also gain advantage on Perception and Stealth checks.
Archflight Altruism
15th-level Sky Nomad feature
You can cast fly on others without expending a spell slot. You can so a number of times equal to your wisdom modifier (to a minimum of 1), and you regain all expended uses at dawn.
In addition, when you cast fly, you may target allies equal to your wisdom modifier, this spell lasts for 1 hour, and the spell does not require your concentration.
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