Base Class: Ranger
One must be invisible not only to a predator’s sight but to his other senses also. So often that beneath a canopy of many dense forestry that invaders and patrols are struck by many a arrow, silently knocked and loosed. To the enemy it is as if the very trees have come alive, though only wisps of dark figures can be seen through the thick foliage. Many panic by the unseen foe, and fire blindly into the trees. One by one theirs cries of fear and confusion fall silent and their bodies slump to the floor.
When their foe is dead the shadows shift, revealing the presence of a Stalkers, an unusual creed of Rangers that for many ages was thought to be a myth amongst even the oldest of Druids and Rangers. Known in legend for their skills of stealth and concealment serving them well both on and off the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Generals who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that bands of Stalkers have dogged its footsteps for days. Only when battle lines clash and men camp do the they fire, silent as the breeze, sowing confusion, fear and disruption amongst their foes.
Stalkers Stride
- Increase Movement speed by 10
- Gain Expertise in Stealth
Hidden Homestead
- Clearing - The ranger spends 1 hour making a clearing that he can sleep and rest in with out much stress over being found. This clearing is built with the surrounding area in mind, the Pathfinders clearing has a DC 10 + Ranger level + Wis Mod to detect it.
- Bluff - The ranger creates a bluff, that he must spend 1 hour making, which fits the surrounding area that matches the environment in which they are in. All that are hiding in the bluff gains a +10 circumstance bonus on their Stealth checks.
Call for Aid
At 15th level, you learn to attack as a unit. Once on each of your turns when you make a weapon attack, you can call on an ally to attack the same target. The ally has advantage on that attack roll, but must use their reaction to make the attack.
Proficient Hunter
The Stalker uses their skills gained over many years of tailing armies to use their ranged attacks with greater proficiency than thought possible. At the 7th level the Stalker gains proficiency in investigation and ranged attacks
Master of infiltration & free running
Through the many years of stalking their prey, the stalker has become an expert at slinking through the shadows.
At level 11 you gain
- The skulker feat
- The athlete feat
- The mobile feat
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