Wizard
Base Class: Wizard

Some wizards pride themselves on being spell artisans, carefully sculpting the magical energy of spells like smiths sculpt metal. Focusing on the artistry inherent in spellcasting, these wizards learn to tap the magical energy of spells and manipulate that energy to amplify or modify spells like no other arcane practitioners.

Arcane Emendation

Beginning when you take this tradition at 2nd level, you can manipulate the magical energy in spell scrolls to change the spells written on them. While holding a scroll, you can spend 1 hour for each level of the spell focusing on the magic within the scroll to change the spell on the scroll to another spell. The new spell must be of the same school, must be on the wizard spell list, and must be of the same or lower level than the original spell. If the new spell has any material components with a cost, you must provide those when changing the scroll's original spell to the new spell, and the components are consumed as the new spell's magic overwrites the original spell on the scroll.

Spell Transformation

At 2nd level, you learn to mold the latent magical energy of your spells to cast new spells. While concentrating on a wizard spell that you cast using a spell slot, you can use an action to end your concentration on that spell and use the energy to cast another wizard spell you have prepared without expending a spell slot. The new spell must be half the level (minimum of 1st) of the spell on which you concentrating, and the new spell's casting time must be 1 action.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Spell Honing

At 6th level, you can hold onto the magic of lasting spells or siphon off some of their magic to amplify spells you cast. If your concentration is broken (willingly or unwillingly), the spell's magic lingers, causing the spell's effects to remain until the end of your next turn.

In addition, while concentrating on a spell with a duration of concentration up to 1 minute, you can amplify a wizard spell you cast of 1st level or higher. When you amplify a spell in this way, the duration of the spell on which you are concentrating is reduced by a number of rounds (or minutes if the duration is up to 10 minutes) equal to the amplified spell's level. You can choose only one of the following options when amplifying a spell:

  • Increase the saving throw DC by 2
  • Increase the spell attack bonus of another spell by 2
  • Add your Intelligence modifier to one damage roll of the spell

You can amplify a spell this way a number of times equal to your proficiency bonus. You can regain all expended uses when you finish a long rest.

Spell Reversion

At 10th level, you learn to manipulate the magical energy of spells cast against you. When you must make a saving throw to end an ongoing effect, such as the frightened condition of a fear spell or the slowing effect of a copper dragon's slowing breath, you have advantage of the saving throw.

In addition, when an ongoing condition you successfully end on yourself was from a spell cast by a creature you can see, you can use your reaction to force that creature to make the same saving throw against your spell save DC as if you cast the same spell on it. The duration lasts until the end of its next turn.

Spell Duality

At 14th level, you become a master at manipulating and extending the magical energy of your long-lasting spells. You can concentrate on two spells simultaneously. If you cast a third spell that requires concentration, you lose concentration on the oldest spell. When you take damage while concentrating on a spell and must make a Concentration saving throw to maintain concentration, you make one saving throw for each source of damage as normal. You don't have to make on for each spell you are maintaining. If you are concentrating on two spells and fail a Constitution saving throw to maintain concentration because of taking damage, you lose concentration on the oldest spell.

If you are concentrating on two spells and lose concentration on both spells in 1 round, you suffer one level of exhaustion.

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