Wizard
Base Class: Wizard

It's easy to dismiss the humble cantrip as nothing more than an unsophisticated spell practiced by hedge wizards that proper mages need not focus on. However, clever and cautious wizards sometimes specialize in such spells because while other mages fret when they're depleted of arcane resources, Cantrip Adepts hardly even notice... and at their command, the cantrips aren't so humble

Cantrip Polymath

At 2nd level, you gain two cantrips of your choice from any spell list. For you, these cantrips count as wizard cantrips and don't count against the number of cantrips you know. In addition, any cantrip you learn or can cast from any other source, such as from a racial trait or feat counts as a wizard cantrip for you.

Arcane Alacrity

Also at 2nd level, whenever you cast a wizard cantrip that has a casting time of an action, you can change the casting time to a bonus action for that casting. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

When you reach 10th level, you regain all uses of this feature when you finish a short or long rest.

Potent Spellcasting

Starting at 6th level, you can add your Intelligence modifier to one damage roll of any wizard cantrip you know.

Adroit Caster

Starting at 10th level, if you cast a cantrip that doesn't deal damage or a cantrip that has an effect in addition to damage, such as the speed reduction of a ray of frost spell, that cantrip or effect has twice the normal duration.

Empowered Cantrips

Starting at 14th level, once per turn, when you cast a wizard cantrip that deals damage, you can deal maximum damage with that spell. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest.

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