Base Class: Rogue
The Mad Dog is a rogue who lives life to the fullest and gets really crazy with everything they do, pushing every moment to the extreme, It's boring being all cold and stoic all the time. Maybe they harbour a memory they'd rather move away from, acting as a new person entirely to try and forget, maybe they want to live life as best as they can before death, or maybe they're just batshit insane.
Speed Demon
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to flash step Infront of your opponent, from here you can make an attack with advantage or make a charisma check to intimidate the opponent
Hannya's Blessing
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
The Blessing of the Hannya also marks the user with a strange emblem that covers their entire back. When wielding a finesse weapon, the emblem's power will take effect, lighting the weapon's blade with purple Demonfire, which adds 1d4 damage to all damage rolls
Essence Of Demonfire
By 9th level, you have gained control over the Hannya's blessing of Demonfire and can use spells that revolve around it.
Demonfire Rain: Rain down 1d8 daggers made of demonfire that do 1d4 damage each
Demonfire Blessing: Bless another party member with Demonfire for 1d3 turns, you will not be able to use demonfire based abilities during these turns
Demonfire Cauterize: Heal yourself or another's wounds with the Hannya's demonfire by 1d8 hit points + your constitution modifier
One-Eyed Dog
You gain a +3 in your wisdom, charisma and dexterity based rolls, aswell as a +2 to all hit rolls when having one eye covered or closed (Tip: gouge it out)
Mad Dog's Reign
When you reach 17th level, you have become a master of the mind and battle, Your first turn in battle will allow you to take 2 extra turns. Additionally, your first attack cannot miss and all opponents hit during your turn will be stunned for 3 turns.
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