Base Class: Barbarian
Your tribe has either killed or befriended dragons to get blood for their ritual to gain the power of the dragons nature. Chromatic dragons are more selfish and aggressive while metallic dragons are more giving and helpful. In order to get these abilities you must drink the blood of a dragon after your proving trial which is given by your tribes chief or by the dragon your tribe befriended. Once you drank the blood of a species of dragon you can't gain the power of another species.
Draconic shout
Starting at 3rd level, you gain one of two shouts chromatic or metallic your shouts effect enemies or allies within 10 feet increasing to 30 feet at 14th level. You can use your shouts a number of times equal to your proficiency bonus per long rest. Chromatic also give advantage on intimidation checks and metallic gives advantage on persuasion checks.
your shouts effects require a saving throw, the DC equals 8 + your proficiency bonus + your strength
Chromatic shout: when you use your shout your enemies need to make a Wisdom saving throw or be frightened for 1 minute on a successful save the creature is immune to frighten for 24 hours the creature can make additional save on their turn.
Metallic shout: you can give your allies advantage on attacks or saving throws till your next turn or you can give enemies disadvantage on their next attack.
Chromatic shout
Chromatic shout: when you use your shout your enemies need to make a Wisdom saving throw or be frightened for 1 minute on a successful save the creature is immune to frighten for 24 hours the creature can make additional save on their turn.
Metallic shout
Metallic shout: you can give your allies advantage on attacks or saving throws or you can give enemies disadvantage on their next attack.
Draconic Soul
Chromatic soul
Chromatic soul: When you use your shout you also release aura of the element you chose in a 30 foot area dealing damage to enemies you choose equal to half your barbarian level the damage you deal is equal to 1d6 increasing to 2d6 at 10th level 3d6 at 14th 4d6 at 18th and 5d6 at 20th chosen enemies take the aura damage on your turn while they're in the aura the aura last till your rage end or if you are unconscious.
Metallic soul
Metallic soul: allies within 30 feet of you gain resistance to the element you chose also you and your allies gain extra weapon damage of your chosen element.
Draconic scales
At 10th level, your connection to the dragons blood strengthens even more so much so that for a moment your skin becomes as hard as dragon scales on each of your turns you can use your reaction to nullify one instance of damage you can use this ability a maximum of 4 times per long rest and you gain a plus 2 to your ac.
Raging Dragon
At 14th level, you and your chosen dragon become one you eyes and arms become dragon like and you gain a benefit depending on your chosen dragon.
Chromatic rage: while raging you gain the benefit of haste you grow one size larger and your strength modifier is increased by 2.
Metallic rage: while raging you and your allies gain temporary hit points equal to double your dc and your allies gain an additional resistance to an element of your chose.
Chromatic rage
Chromatic rage: while raging you gain the benefit of haste you grow one size larger and your strength modifier is increased by 2
Metallic rage
Metallic rage: while raging you and your allies gain temporary hit points equal to double your dc and your allies gain an additional resistance to an element of your chose.
Previous Versions
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2/2/2023 7:40:55 PM
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1A
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2/2/2023 7:50:33 PM
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2.0
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2/3/2023 3:01:17 AM
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2/3/2023 8:34:50 AM
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4.0
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2/7/2023 12:32:11 AM
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3/26/2023 1:15:22 AM
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