Base Class: Paladin
The Oath of the Dragon is a subclass designed for those friends who like to play tanks and charismatic characters with all the flare and excitement of a draconic bloodline sorcerer or druid shapechanging into an ancient white dragon.
Draconic Flight
Choose the dragon flight to which you pledge allegiance and from whom you draw your power. This will change your divine smite's damage from radiant damage to the damage type you choose here.
acid - Yellow
cold - White
fire - Red
force - Black
lightning - Blue
necrotic - Gray
poison - Green
psychic - Gem
radiant - Metallic
thunder - Violet
Black Dragon Flight
Your Divine Smite is now Force Damage.
Blue Dragon Flight
Your Divine Smite is now Lightning Damage.
Gem Dragon Flight
Your Divine Smite is now Psychic Damage.
Gray Dragon Flight
Your Divine Smite is now Necrotic Damage.
Green Dragon Flight
Your Divine Smite is now Poison Damage
Metallic Dragon Flight
Your Divine Smite remains Radiant Damage.
Red Dragon Flight
Divine Smite is now Fire Damage.
Violet Dragon Flight
Your Divine Smite is now Thunder Damage.
White Dragon Flight
Your Divine Smite is now Cold Damage.
Yellow Dragon Flight
Your Divine Smite is now Acid Damage.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Dragon Spells table. See the Sacred Oath class feature for how oath spells work.
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Oath of the Dragon Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Frightful Presence. As an action you embody the ferocity of the dragons, causing a 20ft aura of fear or intimidation around you in all directions, following as you move. All creatures of your choice within 20 ft. of you must make a wisdom saving throw or be frightened of you for 10 minutes OR you are granted advantage on intimidation checks against them. Creatures effected can reroll at the end of each of their turns. A creature who succeeds is immune to this effect for 24 hours. This ability is treated like concentration.
Fury of the Flight. As a bonus action, you channel the powerful might of the dragons to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature with a weapon attack, you can choose to blast the target with the damage of your flight, causing it to take {{modifier:cha}} of that type. At 15th level, this damage gains and additional 1d10.
Aura of Scales
Starting at 7th level, While you’re not incapacitated, you and creatures of your choice within {{scalevalue}} ft. gain a +2 bonus to their AC as draconic scales form on their skin.
When you reach 18th level in this class, the aura affects creatures within 30 feet of you and increases to +3 to AC.
Dragon Wings
At 15th level, as an action, you gain a fly speed equal to 60 ft. This effect lasts up to your proficiency modifier hours, or until you end it. Once used, you may not use it again until you've taken a long rest.
Dragonrage
At 20th level, you learn to channel the dragon inside you to briefly become a paragon of your flight. As an action, you embrace this dragonrage to gain the following benefits for 1 minute:
- You have advantage on Strength (Athletics) checks and you gain a climbing speed equal to your walking speed. If you already have a climbing speed, it is doubled.
- You have advantage on all attack rolls.
- You can take the Dash or Disengage action as a bonus action.
- you have blindsight out to 60ft.
Once you use this feature, you can’t use it again until you finish a long rest.
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