Barbarian
Base Class: Barbarian

The Path of the Fire Soul is a barbarian that focuses on harnessing the raw power of fire to enhance their physical abilities and overcome their foes. Barbarians who follow this path have a deep connection to the element of fire, and often draw inspiration from powerful creatures associated with flames, such as dragons or phoenixes.

Fighting Spirit

Starting when you choose this path at 3rd level, you can focus your energy and release it over yourself and your allies increasing all of your ability to dish out damage. When you enter your rage, for its duration, you may also increase the damage of all attacks you and your allies deal. When you or a humanoid ally within 10 feet of you make a melee attack, you stack your proficiency bonus to the attack damage whenever landing a hit with an attack. You can use this ability a number of times equal to half the number of rages you can do per long rest, rounded down.

At 17th level, the range of this aura increases to 30 feet.

Flaming Strike

Beginning at 6th level, you imbue raging flames into your melee strikes with each swing bringing forth a wave of fire in its wake exploding soon after. As a bonus action, you can coat your weapon in a fiery aura for the next minute until you land your next attack. Any damage you deal with this weapon deals an additional 1d6 fire damage and the creature hit must make a Constitution saving throw (DC = 8 + proficiency bonus + Constitution modifier) or become marked. A marked creature is unknowingly imbued with your firey spirit. At the end of the creature's next turn, the marked target explodes in a fiery wave that deals 3d6 fire damage to any creature within 5 feet of it if they fail a Dexterity saving throw (DC = 8 + proficiency bonus + Constitution modifier), including the marked creature, half damage on a success. After this explosion, the creature is no longer marked. A single creature can only have one mark at a time. You can use this ability a number of times equal to your proficiency bonus per long rest.

Flaming Soul

Beginning at 10th level, the fire inside you burns so intense that while raging a visage of heat radiates off you making it so you can shrug off the cold and become closer to your affinity with fire, even using it to propel you forward. While you are raging, your movement speed increases by 10 feet, and you have resistance to fire and cold damage.

Flaming Radiance

Starting at 14th level, you can burn bright with a flash of fire, blinding all enemies within sight making them defenceless. As an action, you can produce a blinding flash of fire. All creatures of your choice within a 20-foot radius of you must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be blinded for 1 minute, being able to reroll their save at the end of each of their turns. Creatures blinded this way lose all damage resistances, and become vulnerable to fire damage (immunities remain immunities). For the next minute, you emit bright light for 20 feet and dim light an additional 20 feet. You can you this ability once per long rest.

Previous Versions

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