Base Class: Fighter
The Spellblade is a fighter who has honed their martial prowess and magical abilities to become a master of both combat and spellcasting. They are skilled at wielding weapons and casting spells simultaneously, seamlessly combining the two in battle to devastating effect.
Spellcasting
Starting at 3rd level, the Spellblade gains the ability to cast spells. The Spellblade uses Intelligence as their spellcasting ability, and can learn spells from the wizard spell list. The Spellblade has a limited number of spells they can know and prepare, as detailed in the Spellblade table below. The Spellblade can cast spells using weapon attacks as the somatic component, allowing them to cast spells while holding weapons.
Fighting Style
At 3rd level, the Spellblade gains a fighting style option from the fighter class.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Arcane Charge
Starting at 7th level, the Spellblade can expend a spell slot as a bonus action to charge their weapon with arcane energy. Until the start of the spellblade's next turn, the Spellblade deals an additional 1d6 damage per level of the spell slot expended on each successful weapon attack up to a maximum of an additional 4d6 damage.
Spell Strike
At 10th level, the Spellblade gains the ability to combine their spellcasting and weapon attacks into a single devastating attack. As an action, the Spellblade can make a single weapon attack and cast a spell at the same time, using the weapon attack as the somatic component of the spell. The Spellblade must expend a spell slot to use this ability.
Spell Mastery
Starting at 15th level, the Spellblade can add their Intelligence modifier to the damage of their weapon attacks. (This is not added in DnD beyond automatically, you need to add this manually)
Arcane Assault
At 18th level, the Spellblade can expend a spell slot to make a series of weapon attacks as a bonus action. The Spellblade can make one additional weapon attack for each level of the spell slot expended, up to a maximum of 4 additional attacks.
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