Base Class: Sorcerer
from birth you were blessed with the powers of the elements and can bend them to your will.
Element Resistance
Beginning at 1st level you have learned how to overcome certain types of damage. Chose 2 types of damage you are resistant to- fire, cold, lightning, acid, poison. You can choose another type of damage at 6th, 14th, and 18th level.
Acid
Acid Resistance
Cold
Cold resistance
Fire
Fire resistance
Lightning
Lightning resistance
Poison
Poison Resistance
Elemental Spirit
Beginning at 1st level you can summon a small elemental by your side as a bonus action equal to your proficiency bonus. When you summon the elemental choose its damage type from above, it uses your spell attack modifiers to hit and deal 1d6 damage of the chosen type. damage increase by 1d10 at 5th(2d10), 11th(3d10), and 17th(4d10). The elemental lasts for 1 min and as a bonus action you can move it up to 30 ft and if a creature is within 5ft of it, it can attack. Replenishes after a long rest.
Elementals
at 6th level you can cast conjure minor elementals at will equal to half you proficiency rounding down, and you gain temporary hp equal to the number of elementals you summon. they are friendly to you and your allies. Replenishes after a long rest.
Elemental
At 14th level you can cast Conjure Elemental at will once per day and you gain temporary hp equal to your level and you max hp increases by your spell casting modifier when summon an elemental.
Conqueror of the Elements
At 18th level you have mastered dealing with the different types of elements. When you hit a creature with a spell you can expend 1 sorcery point to add an extra 1d10 of a chosen damage type each 1d10 does not have to be the same damage type. You also get to choose 2 of your resistances to become immunities
Acid
Acid immunity
Cold
Cold immunity
Fire
Fire immunity
Lightning
Lightning immunity
Poison
Poison immunity
Previous Versions
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8/5/2023 7:33:15 PM
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Coming Soon
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