Base Class: Warlock
The Magnificent, or its full title, "Ronald The Magnificent, Greatest of All Patrons, Provider of Unlimited and Endless Power", is a trickster god who preys upon fools and hooligans alike, the ignorant who attempt to enter the realm of warlockry with the promise of power and strength. The Magnificent does provide, most notably in form of more illusory spells to its "acolytes", those who were foolish enough to fall for its every trick. Most of those who pledge themselves to it find themselves, or already were, in some form of extended delirium. The Magnificent was among the first of the patrons but has remained widely unknown to the majority of warlocks as it goes by ever-changing names and titles to avoid having its presence be known and its deceptions ruined. Knowledge is the foe of The Magnificent, and wisdom is its greatest enemy.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Meandering Limbs
Starting at 1st level, the limbs of your body act as health. For every attack, half the damage and make a constitution saving throw with the halved damage as the CON DC. If the constitution saving throw is failed, roll a d4. One limb is detached with the blow. 1 for the Left Arm. 2 for the Right Arm. 3 for the Left Leg. 4 for the Right Leg. However, on a natural one on the initial constitution saving throw, the head is detached and the body goes limp. the head flies 60 feet in a direction in a direction of safety. A limb will automatically reattach after 10 rounds, or with an action with the limb in possession. When the head is detached, the character cannot move, but the limbs will reattach after 15 rounds. The skull itself has 75 hp and an armor class of 15 which increases with level. When the skull reaches 0 hp, the character is dead.
Impose Trickery
Ronald spreads his trickery to a target of the character's choice. Whenever a roll based on wisdom or intelligence is made, Ronald distracts the target and can remove an advantage if it has an advantage, or imposes a d4 penalty on a normal roll. Becomes a d6 at the 10th level, a d8 at the 15th level, and a d10 at the 17th level.
Missing Connection
Whenever you are charmed or frightened, rather than gaining these statuses, you lose the illusion of the human form for the duration of the charm or 1 minute if there is none.
Impose Humanity
Starting at the 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it believes that it has become a regular human for 1 minute. Using this feature on a human target makes them believe they have a different person for 15 minutes. This new identity is random and they believe they have always been one (only if they were human prior).
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