Monk
Base Class: Monk

Fa Jin is the art of storing kinetic energy from you movements into bigger blows later

Fa Jin empowerment

Starting when you choose this tradition at 3rd level, you can manipulate your kinetic energy allowing you to store and deal it later.. Whenever you hit a creature with one of the attacks you can either forgo the roll only dealing your dexterity modifier as damage or use any number of kinetic charges. forgoing a damage roll using this trait gains 1 kinetic charge max of ten. when you expend a charge or charges you may apply any of the following effects :

  • you deal an additional 1d4 bludgeoning per charge expended max of 10.
  • you and the effected creature make a contested roll between your dexterity and it's strength it has advantage on the roll if it is heavier that your push/pull maximum. If it fails, you can push it 5 feet away from you per charge expended.
  • you may regain 1 ki point per 2 kinetic points spent on this ability .

you loose all stored points at the end of each long or short rest.

Fa Jin Improvement

When you expend a ki point for any of you monk abilities except flurry of blows you gain 1 kinetic point.

Idle strength

when regaining a kinetic charge your unarmed die is no longer forgone you instead roll a die level lower than your current die damage. also your max kinetic charges are now 15.

Fa Jin Mastery

At 17th level, you gain the ability to improve your effectiveness with Fa Jin. When you hit with a melee attack you no longer need to lower the die roll. also with you expend kinetic charges for other effects.

You may expend 10 charges to gain another action.

you may expend any number of charges to reroll and number of damage dies rolled for the attack

you may expend 3 kinetic charges  to inflict the target. The next saving throw they roll is at disadvantage.