Paladin
Base Class: Paladin

The ever silent and watchful deities of the woods and the old world.

Channel Divinity

 

When you take this Pact at 3rd level, you gain the following two Channel Divinity options.

Wrath of the Old Gods. As a bonus action you can enhance your physical properties for a short time, giving yourself advantage on melee attacks for 1 minute. Afterwards you suffer a point of exhaustion, which can only be quelled by taking a long rest or the use of a greater restoration spell.

The Old Ways. As an action you utter a prayer to your nameless gods for courage and aid while in the heat of battle with your comrades. While you are in initiative/combat you and a number of allies, equal to your proficiency bonus, within 10 feet of you regain Hitpoints, equal to your Charisma modifier, at the start of that individuals turn. After 1 minute or when initiative/combat ends, which ever comes first, then this effect ends. This effect also ends early if while you're channeling it you fall unconscious or die.

Pact Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Vitality

Starting at 7th level you and a number of creatures you deem as allies equal to your charisma modifier's max health increase by 20.

At 18th level the total increases by another 20, to a total of 40 max health gained from this aura.

Fury of the Righteous

Starting at 15th level you have become an extension of the Old Gods, becoming their weapon on the material plane. At the start of your turn in combat your first hit does an additional 2d6 radiant damage. If your first attack hits (not your first hit but your first attack) then the next attack to hit also deals 2d6 radiant damage. You heal for half the damage dealt on both instances.

Holy Crusader

At 20th level you become the paradigm of your patron, exemplifying all that they stand for and uphold.

  • At the start of your turn you regain 10 hit points. Additionally you suffer none of the draw backs of old age, you stop aging and you cannot be aged magically.

As a bonus action you can channel the will of the Old Gods and manifest it within yourself. After doing so you gain these benefits for 1 minute.

  • Your movement speed increases by 15 feet
  • You get to make an additional attack when you take the attack action
  • You reduce all damage by 4d6 and reflect that damage back at the attacker

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