Base Class: Sorcerer
Homebrew
Courtly Blessing
Your link to the divine allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your fey power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
| Affinity | Spell |
|---|---|
| Good | healing word |
| Evil | charm person |
| Law | entangle |
| Chaos | fog cloud |
| Neutrality | absorb elements |
Royal Perogative
Starting at 1st level, Sylvan power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.
Titania's Influence
Starting at 6th level, the fey energy coursing through you can empower spells which seek to influence the mind. Whenever you utilise a spell with a mind-altering effect you can spend 1 sorcery point to reroll any passed checks, provided you aren’t incapacitated. You can use this feature only once per turn.
Feyflight
Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or you dismiss them as a bonus action.
The affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality.
Mab's Meticulous Manoeuvres
At 18th level, you are pushed beyond your limits, unlocking the full ferocity of your fey power. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. You also charm or frighten all creatures you choose in a radius of 60ft, the targets have disadvantage
Once you use this feature, you can’t use it again until you finish a long rest.







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