Wizard
Base Class: Wizard

Even the gods pull their magic from somewhere or something, as none of them control magic itself, they instead attempt to restrict its flow to mortals, applying strange laws and rules upon how it can be used and to what degree. Wizards of the Order Arcanum view magic, much like druids view nature and the elements, and they seek to connect with magic in its rawest form, using it in much the same way, yet able to touch the arcane, divine, and primal magics equally. Whether their powers come from the source of magic or from the strengths of their beliefs and convictions, no one can deny that they wield their magic very well. As members of the Order Arcanum, they also believe in the proper use of magic, especially the arcane, as they know more than most the power that magic holds.

Bonus Proficiencies

2nd-level Order Arcanum feature

You gain proficiency in simple and martial weapons. Wizards of the Order Arcanum do not wear armor or use shields, as it restricts their ability to connect with the true source of magic itself. While wearing any armor or using a shield, they can not cast spells other than cantrips, even when multiclassing.
You gain proficiency in the Arcana skill, and double your proficiency bonus on all Arcana skill checks.

Knowledge of the Source

2nd-level Order of Scribes feature

You also learn three cantrips of your choice from the cleric, druid or wizard spell lists. These count as wizard cantrips for you and do not count toward your number of cantrips known.

Additionally, you may learn spells from the cleric, druid, and wizard spell lists. You may add these spells to your spellbook as normal and they count as wizards spells for you.

Power of the Source

6th-level Order of Scribes feature

When counterspell or dispel magic are used against you, the spells you cast are considered to be 1 level higher, and spellcasting ability rolls made to counter or dispel your spells, have a DC 2 higher than normal.

When you cast the counterspell or dispel magic spells, they are considered to be cast at 1 level higher than the spell slot you use, and spellcasting ability rolls you make using these spells are made at advantage.

Smite of the Arcanum

10th-level Order of Scribes feature

When you deal damage with a weapon attack, you can also deal an additional 1d8 damage of any type that you choose with that attack. Once you deal this damage, you can’t use this feature again until the start of your next turn. When the wizard reaches 14th level, the extra damage increases to 2d8.

One with the Source

14th-level Order of Scribes feature

You have bonded with magic itself and gained a touch of immortality. You no longer require food, water, or sleep, although you still require 4 hours of rest to benefit from finishing a long rest or to reduce any levels of exhaustion.
Additionally, you age at a slower rate. For every 20 years that pass, your body ages only 1 year, and you are immune to being magically aged.
You can choose three spells from the cleric, druid or wizard spell lists. Like your domain spells, these spells are always considered prepared and count as cleric spells for you.

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