Base Class: Rogue
Blood Wielding
At 3th level all sword that you wield will become blood swords. Giving them a chance to crit on a role of 19.
First Chance
As a bonus action you are aloud to give all your allies a chance to strike on a role with a Ac of 15
Flame blood
A great deal of flame spell are at your finger tips because of Tokubetsuna chi's connections to the sun.
Blood dances
Each blood dance takes 1 Hit Point. Cutting to take blood take 3 Hit Points. (Note cutting in to your skin happen once per day to blood dance.)
- Blood hand
- Blood speed
- Blood cloak
- Full Body Blood Bath.
Blood hand
Your blood covers your hand and now all task with your hand have a minus 3 to the DC. Also and slight of hand skill checks have a +5 to the roll. (Note this last one real life minute.)
Blood Speed
Plus 5 to all dex saving throws and skill checks. (Note this last one in game day)
Blood Cloak
You can go unseen for 1 day but turn it off if needed
Full Body Blood Bath
A move so strong it will leave the user knocked out or 0 Hit points. You roll 4d10 but it uses all blood in your body so no more blood dances for 3 days. The move. You cut a X across your chest and you strike with all your blood in a fiery mix of blood and heat pricing the the enemy over and over. :)
This is to ad length
Blood Steal
You take the blood from died or knockout enemies and mix it with you blood meaning that you don't take 3 hit points when you start to blood dance.
More Blood
You can use full body blood bath and keep blood dancing after that.
Remove Scar
You heal your your self fully by removing the scars with you blood But for 3 day it takes 4 hit points for you to cut your self.
Blood hunger
You get a +5 boost to your Ac after using 10 blood dances.
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