Warlock
Base Class: Warlock

Stars beyond measure populate the void beyond the world, while celestial spheres circle above. You have met with one of their number, cast down by the many cold and unfeeling suns above for the sin of falling in love with a mortal. As punishment, the spiteful and envious stars shined their pale fury upon the paramour, destroying them utterly. The Exile now wanders the world it has been cast upon, appearing as a shimmer of light. Its goal is known only to those whom it trusts, and it grants power to them as it is powerless itself, stripped of interaction with the mortal world for its hubris. It endlessly searches, seeking either a soul of great kindness to help it find the knowledge and power to resurrect its fallen love, or one unscrupulous enough to wage war upon the very stars themselves. The light shines, but that fire can be cold and merciless, like the wrath of a love destroyed.

Cosmic Conduit

At 1st level, the Exile's duality of betrayal and compassion infuses your spellcasting, enabling you to reach into the world in the same way that it does. Whenever you cast a spell using a warlock spell slot, you can choose to cast the spell as though you were located in the space of an enemy that you can see within 30 feet, or the space of an ally that you can see within 60 feet. When you cast from the space of an enemy, that enemy takes 1d10 fire damage. When you cast from the space of an ally, that ally gains 1d4 temporary hit points.

Expanded Spell List

Fallen Exile Expanded Spells

1st: color spray, faerie fire

2nd: continual flame, see invisibility

3rd: blink, daylight

4th: divination, greater invisibility

5th: circle of power, dispel evil and goo

Stardust Crusader

At 6th level, the Exile grants you a portion of the power it stole from the other stars as it fell, allowing you to access their spirits even as they resist your incursion. Choose two of the following Dawn Constellations.

The Chariot: When you take the Attack action, your speed increases by 10 feet until the end of your current turn.

The Emperor: Fire damage you deal ignores resistance.

The Fool: Whenever you cast a cantrip that does not deal damage, you can take the Disengage action as a bonus action.

The Magician: Your spells of 1st level and higher ignore half and three-quarters cover so long as there is nothing between the sky and the target.

The Sun: You can cast feather fall targeting only yourself without expending a spell slot at will.

The Tower: You cannot be moved against your will by another creature while your feet are touching the earth.

The World: You learn one cantrip on the wizard spell list. You can replace this cantrip with a different one from the wizard spell list whenever you finish a long rest.

Astrological Savant

At 10th level, you learn to take more power from the stars. You can choose two of the following Dusk Constellations. Additionally, you gain resistance to radiant damage.

The Devil: You have advantage on Persuasion checks to make a bargain with another creature.

The Empress: When you finish a short or long rest, you gain temporary hit points equal to half your warlock level.

The Hierophant: You can cast water walk targeting only yourself without expending a spell slot at will.

The Moon: You can cast enlarge/reduce without expending a spell slot. Once you do so, you cannot do so again until you finish a long rest.

The Priestess: You gain one additional maximum hit point per warlock level you possess so long as you have this Constellation selected.

The Wheel of Fortune: Whenever you cast a spell of 1st level or higher using a spell slot, you can use a bonus action to generate a small gemstone worth 5 gp.

Under the Night Sky

At 14th level, you wrest power from the Exile's true foes with ease. Whenever you finish a long rest, you can exchange your chosen Constellations for different ones.

Previous Versions

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3/30/2023 6:06:50 PM
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