Monk
Base Class: Monk

This monastic tradition focuses on deceiving one's opponent. You may use your Ki to access Feywild, distracting or exposing opponents' weaknesses.

Mirror Dimension

You may expend 1 Ki point to create a perfect illusion of yourself, called your Mirror. Your Mirror appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move all of your Mirrors up to your movement to a space you can see. Your Mirror's AC is equal to your own. Your Mirror is destroyed if it is more than 30 feet from you at the end of your turn or if it is hit with an attack.

- You may expend 1 ki point to you teleport, swapping places with your Mirror.
- When you take the Attack action on your turn, any attack you make with that action can originate from your space or the Mirror's space. You make this choice for each attack.
- When a creature that you can see within 5 feet of your Mirror moves at least 5 feet away from it, you may use your reaction to make an opportunity attack from your Mirrors

 

 

Fey Duality

You may expend 1 Ki point to assume an illusory form that represents the Horror or Beauty of the Feywild. Only creatures affected by the following effects can perceive your illusory form.

Horror: A number of creatures equal to your proficiency bonus + the number of Ki points expended to use this ability (minimum of one) must make a Wisdom saving throw or drop whatever it is holding and become frightened. the DC for this effect is 8 + your Wisdom modifier + your proficiency bonus. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. At the end of its turn a creature Frightened in this way may attempt the saving throw again, on a successful save, the creature is no longer Frightened, and they no longer perceive your illusory form.

Beauty: You may target a number of creatures equal to your proficiency bonus + the number of Ki points expended to use this ability (minimum of one) must make a Wisdom saving throw or become charmed by you. In order to charm a creature in this way you must share a language with the creature. The DC for this effect is 8 + your Wisdom modifier + your proficiency bonus. When a creature fails the saving throw, it is charmed by you for 15 minutes or until you or your companions do anything harmful to it. The charmed creature is amazed by your beauty and regards you as a friendly acquaintance. When a creature stops being charmed in this way, your illusory form dissipates and previously charmed creatures have no recollection of the illusion.

Fey Wrath

At 11th level you may expend 2 Ki points to replicate the effects of the Wrath of Nature spell. When you use Ki in this way you may pick one of the following effects. At this level you also become immune to the effects of difficult terrain.

Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.

Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches.

Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success.

Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.

TBD

TBD

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