Base Class: Fighter
A legionary follows the techniques of close-quarters combat developed by soldiers fighting shoulder to shoulder with their allies. This style of fighting spread far and wide, finding an honored place among the armies and mercenary companies of other races. True legionaries scoff at the image of the storybook hero standing alone against impossible odds, knowing together they can face any danger and emerge victorious.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Insight, Nature, or Survival.
Insight
You gain proficiency in the Insight skill.
Nature
You gain proficiency in the Nature skill.
Survival
You gain proficiency in the Survival skill.
Coordinated Fighting
Starting at 3rd level, you learn techniques and strategies for close-quarters combat. On your first attack each round, you gain a +1 bonus to the attack and damage rolls if at least one friendly creature is within 5 feet of you.
Move as One
Starting at 3rd level, at any point while moving on your turn, you can command a number of willing, friendly creatures within 5 feet of you. Each creature that chooses to move with you can use a reaction to move up to its speed alongside you, remaining within 5 feet of you while moving. This movement doesn't provide opportunity attacks. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of it when you finish a long rest.
Massed Fighting
Starting at 7th level, you learn better techniques and strategies for fighting closely alongside your allies. On your first attack each round, you gain a +1 bonus to attack and damage rolls for each friendly creature within 5 feet of you, up to a maximum bonus equal to your proficiency bonus.
In addition, when you use your Action Surge feature, each friendly creature within 15 feet of you (except you) gains a +2 bonus to AC and to Dexterity saving throws for 1 minute.
Vigilance
At 10th level, when a friendly creature you can see is reduced to 0 hit points, you can use your reaction to move up to your speed towards them. This movement doesn't provoke opportunity attacks.
Tactical Positioning
Starting at 15th level, moving through a hostile creature's space is not difficult terrain for you, and you can move through a hostile creature's space even if it is only one size larger or smaller than you. As normal, you can't end your move in a hostile creature's space.
Cooperative Strike
Starting at 18th level, when you use Attack action and attack with a weapon while at least one friendly creature is within 5 feet of you, you can use a bonus action to make one additional attack with that weapon.
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