Warlock
Base Class: Warlock

A wizard's eyes widen with shock and surprise as his spell fizzles from his hand into nothingness. His opponent, a man bathed in darkness, grins at his misfortune, as his own shadow slowly starts to form into something terrible before the wizard.

Breathing slowly, a woman raises her hand. Two bolts of shadow fly out of an open palm towards a great warrior, blasting them back into a wall, threatening to crush them. 

A great general stood bewildered, looking at the single man left alive before his party, wondering why the man was still willing to fight when he was so outnumbered. Little did the man know of the shadows raising from the man's dead companions around his party..

 Shadowmancers are practitioners of primordial magic, which in some unremembered realms is known as the shadow weave. Jealously coveted by secret factions and cults, shadow magic is a rare form of magic based on the echoes and hidden side of magical energy. Devoting themselves to the shadows and various powers of darkness, Shadowmancers strive to expand their abilities and further attune themselves to the powers of shadowmancy.

 As warlocks, most Shadowmancers beleive they get their power by borrowing from the shadoweave, however some few powerful Shadowmancers learn the truth; Shadowmancy is a gift from a being known as the Shadow Monarch, an extremely powerful being who defies all mortal abilties and who has become synonymous with the power of the shadow weave. They say the Monarch only gifts beings they beleive is capable of ultimate growth the ability to manipulte the shadows like they can.

 

Expanded Spell List

1st-level Shadowmancer feature

The Shadowmancer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Shadowmancer Expanded Spells
Spell Level Spells
1st fog cloud, bane
2nd blur, levitate
3rd haste, speak with dead
4th phantasmal killer, greater invisibility
5th mislead, telekinesis

Shadow Extraction

1st-level Shadowmancer feature

With this ability, a Shadowmancer can summon a shadow companion from the corpse of a recently dead being as a bonus action. You may have up to 3 shadows at a time, and they follow your every command. They move on your initiative, and can be dismissed and summoned as a bonus action. Only One shadow may attack per turn after the user, however all Three shadows may react or move per turn. If you dismiss a shadow, it cannot be summoned again for 1 minute. Shadows can be destroyed, however they will just return to the shadow weave and can be re-summoned again after 8 hours. While dismissed, the user can choose to hide them in their own shadow, or the shadow of other beings. The user can permanently dismiss them, resulting in the destruction of the shadow.

Each shadow is a weaker echo of the being you tore it from. They will have approximately 1/3rd of the hitpoints of the original being. They cannot talk, eat, sleep, or suffer from exhaustion, poisoning, charming, blinding, petrification, unconsciousness, or deafening. In addition, they do level up with you, and each time you level up they will gain additional hitpoints equal to your Charisma score. They may also be given weapons, items, or armor to wear or use in combat. You can see and hear through your shadows as well no matter where they are.

You may only attempt a Shadow Extraction of a being with these restrictions:

  • No greater than 3 CR levels of your level
  • The being must have an intelligence greater than 3
  • The being cannot have Legendary or Mythic resistances or actions
  • The beings base HP cannot exceed 150 hitpoints before extraction.

Reinforced in Shadow

6th-level Shadowmancer feature

Your patron’s powers have a profound effect on your body. You gain a +1 to Dexterity & Strength as your muscles becomes infused with shadow magic, and you become immune to disease & poisoning as the shadows quickly draw the toxins out of your body. Your movement speed also increases by 10 feet.

Shadow Exchange

10th-level Shadowmancer feature

As a Shadowmancer, you gain the ability at 10th level to switch places as a bonus action with any of your shadows. When you do so, you take the shadows place, and your shadow takes your former place. This can be done from anywhere in the world, no matter the distance, and even across realms, and may be done once per short rest. You may also do this as a reaction if you or your shadow is about to be attacked once per short rest. 


Shadow Armor

14th-level Shadowmancer feature

At 14th level, you gain the ultimate ability of The Shadowmancers; Shadow Armor. As an action, you may take the form of the Shadow Monarch who gave you your abilities for 1 minute. You become Huge in size, and your body becomes covered in dark plated armor that glows violet. You gain +5 to your AC, +50 to your HP, Immunity to all attacks that are non-magical,  and remove all status affects you may be under. Any weapons or equipment you use become adjusted to your size.

 You may use this ability once per Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2023 9:20:40 PM
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