Base Class: Sorcerer
Sorcerers with the Demonic Bloodline have a dark and sinister heritage, with infernal power flowing through their veins. They harness the chaotic energy of the Lower Planes to unleash hellfire and summon demonic entities, terrifying their enemies and wreaking destruction upon their foes.
Through years of study and experimentation, Demonic Sorcerers have learned to control and manipulate their infernal powers, mastering the art of demonic magic. They are able to summon waves of flame, call forth hordes of lesser demons, and even assume a demonic form to strike fear into the hearts of their enemies.
Despite the frightening nature of their powers, Demonic Sorcerers are not inherently evil. Some may seek to harness their abilities to fight against the forces of darkness and protect the innocent, while others may use their powers to gain wealth, fame, or personal power. Regardless of their motives, however, one thing is certain: when a Demonic Sorcerer unleashes their full power, their enemies will tremble in fear.
Fiendish Follower
At 1st level, you gain an Imp Familiar. You can forego your bonus action to command your Imp familiar to use its reaction to make an attack against an enemy.
Demonic Resilience
At 6th level, your demonic blood grants you resistance to fire damage. Additionally, you can spend 1 sorcery point as a bonus action to gain resistance to nonmagical bludgeoning, piercing, and slashing damage until the end of your next turn.
Horrific Visage
At 14th level, you can unleash the true terror of your demonic heritage. As an action, you can force all creatures within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute. While frightened in this way, a creature must use its action to Dash away from you if possible. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/1/2023 4:03:15 AM
|
3
|
1
|
--
|
Coming Soon
|
|
|
4/1/2023 7:26:25 PM
|
2
|
1
|
1.0
|
Coming Soon
|
Comments