Base Class: Barbarian
Rage fuels your fight, but like everything else, there is such thing as too much. The furiousness of your rage causes your body to start an early decay due to your body not being able to hold the amount of rage you have. A unknow dark patron brings a new life to your body allowing you to pull off feats unnatural to the living, and even some unnatural to the dead. Your mystery patron only cares for your ability to rage and destroy and not about how you look, so your body still looks withered and rotten. However there is plenty of benefits to your new power that beat looking healthy. Go and show your enemies the true strength of a Drauger.
Dead Weight
At 3rd Level, you are now considered part of the undead and are now immune to Necrotic damage, but resistant to, Poison, Bludgeoning, Slashing, and Piercing. You are vulnerable to Radiant damage. Players also have the cosmetic option of giving their character exposed bones, rotting flesh, and pale skin because they are Undead.
Thanatophobia
At 6th Level, all non-undead creatures within 15 ft, must make a WIS Saving Throw of 15 or be put in the Frightened state. If they Crit Fail, then they are Paralyzed out of fear. This does not affect your allies. You admit an Aura that puts many in a state of unease.
Deal of the Dead
At 10th level, all your attacks become Magical in an element of your choosing when in Rage. Have to check with the DM First. When your teammates are within 15 ft of you while you are in Rage, they will receive YOUR resistances and immunities and gain a +5 on Hit Dice. If your teammates are out of range, they will receive none of these benefits. You now ABSORB Necrotic and gain health from absorbing.
Draguer Shape
At 14th Level, as a Bonus Action, you can change your size by one class per turn up to HUGE, or as little as tiny. When you are Large or HUGE, your STR based attacks will increase. When you are large, your STR based attacks will increase by 4 Damage Dice, with a limited use of your Proficiency Bonus till long rest or take one level of Exhaustion to do an Extra one. When you are HUGE, your STR based attacks will increase by 8 Damage Dice, with a limited use of your Proficiency Bonus till long rest or take 2 levels of Exhaustion to do an Extra one. While HUGE, you get advantage on any STR skill checks. While Tiny, you get Advantage on DEX skill checks. You can only Change size 8 times between long rests.
Previous Versions
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Coming Soon
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