Base Class: Ranger
These rangers are quick at responding to and perceiving threats.
Striker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Striker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | Expeditious Retreat |
| 5th | Misty Step |
| 9th | fear |
| 13th | greater invisibility |
| 17th | seeming |
Fast Draw
At 3rd level, you are quick to respond to danger. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
Since you are fast to respond you are able to take a bonus action as a reaction. You can use this a number of times equal to your proficiency bonus and is replenished upon a short rest.
Deadeye
At 3rd level, you gain perception. If you already have perception then you get expertise.
You are able to perceive foes quickly and accurately, allowing your ranged weapon attack range to be increased by 20 feet.
Iron Mind
By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Stalker’s Flurry
At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
Shadowy Dodge
Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
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Posted Apr 3, 2023This is incomplete as one can see