Paladin
Base Class: Paladin

You have decided to find the worst creatures hunt them down and give a grave punishment from a far, sow you took up the bow. "Moving through the trees a quick streak of holy energy jumps down in front of you, from 30 feat away pulls out a longbow and shoots as the arrow hits you, the shooter smiles as a blast of golden thunder explodes were the arrow hitand you fall, failing to run from the horrific crime you committed.

Tenants of the Bowman

Collateral Accuracy. When taking the wikied I will hurt no more. 

Relentless Hunter. I shall relentlessly hunt the terrible.

Protector of the Loved. When a creature attacks an ally it is an enemy and you shall strike it down

Honor Bound. Once a deal or promise is struck you must honor it unless the other person is not.

 

Gift to the progectile

Your words have given power to your ranged weapons

You may now use paladin smites on a ranged hit including the spells 

Searing smite, Thunders smite, Wrathful smite, Branding smite, Blinding smite and Banishing smite.

Channel Divinity

You can use the following Channel Divinity features when you gain this ability

Quick Survival Check. As an action you can use all your remaining lay on hands health pool on every allied creature with in a 30 feet radios, and you recover one half of your lay on hands healing pool back rounded down after use. 

Divine Shot. As a bonus action you muster all you your strength in one shot you may add one of the following effects to you next ranged attack this turn 

Advantage, plus 1 to hit and plus 2 to damage, set critical hit chance to 20 and 19. You may also spend a third level spell slot to ad another affected two of the same affects don't stack.  

Oath Spells

You gain spells from your oath

3 level: Hunters mark, Good berry 

5 level: Pass without a trace, locate object

9 level: Blink, Phantom steed

13 level: Divination, Dominate beast

15: Hold monster, Tree stride

Aura of Accuracy

Any allied creature within 10 ft. of you gets a plus 1 to hit on any ranged attack or ranged spell attack, and they don't get range disadvantage when shooting long distances.

At 18th level it has a range of 30 ft.

Excellent Climber

You gain a climbing speed equal to your walking speed, and you can make a ranged weapon attack well clinging on a wall, and if you are higher than a creature you have a +1 to hit.

Ultimate Archer

You now have trained you archery so much you have the following improvements permanently:

You now have a plus 2 to hit with all ranged attack rolls 

Your ranged attacks now deal 3d6 radiant damage

You have true sight

 

Previous Versions

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4/3/2023 12:21:26 AM
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