Base Class: Monk
The Consecrated Earth is not only a place , but also the name of the order of monks. The Consecrated Earth are one of the most ancient of the monks' orders, tracing their roots back to the original discoveries of ki, discovered on the very sacred ground that became the Consecrated Earth.
Earthern Stance
Starting when you choose this tradition at 3rd level, you have proven a strong connection to the Conescrated Earth. You gain the following benefits in combat:
- You may use a free action to spend 1 ki points to activate your Patient Defense ability
- You have advantage on saving throws to prevent yourself from being shoved or otherwise forcibly moved, unless restrained or incapacitated
Earthen Projectile
At 6th level, you gain the ability to launch an accretion of earth through breaing the ground beneath your feet, and launching the projectile with an unarmed strike. Once per short rest you can spend a ki point to crack the earth beneath your feet. You can then target a single creature within 30 feet and make a range attack. On a successful hit, the target will take 3d6 + dexterity bludgeoning. At eleventh level, the slam will do 3d8 + dexterity bludgeoning damage, as a large piece of earth is harness and launched forcibly. At 17th level the damage will increase to 3d10 + dexterity.
Rock Knuckles
Beginning at 11th level, you can spend two ki points to turns yours fists to stone in combat. You remain in full control of all function of your hands. As your body undergoes this temporary transformation, you get the following benefits in combat:
- This ability last for a number of rounds equal to 1 + your wisdom modifier (Minimum of 1 round)
- While the fist are up, you deal an additional 1d8 force damage
- Each target you hit much succeed a strength saving throw DC 8 + proficiency modifiers+ wisdom, on a failed save the attacked creature is shoved 10 feet backwards. If the creature collides with any walls or objects, they receive an additional 1d6 force damage. On a successful save, the target does not suffer the shove effect and is immune to this ability until the start of your next turn
Sedimental Slam
At 17th level, you gain the ability to create massive fists made of stone to fight along side you. You may use a bonus action to spend two ki points to summon a single fist anywhere within 60 feet of you, that you can see. Two fists may be on the playing field at a time, but they must be summoned seperately.
On your turn you can do the following using a bonus action:
- Move one fist 15 feet, and make one dexterity based melee attack, dealing 3d10 + dex of the user
- Move one fist 30 feet
- Make two deterity based melee attacks that deal 3d10 + dex of the user
On your turn you may also do the following using an action:
- Move both fists 15 feet, and make one dexterity based melee attack for each fist, dealing 3d10 + dex of the user
- Move both fists 30 feet
- Make four deterity based melee attacks that deal 3d10 + dex of the user
You may only use one action or one bonus action to interact with the active fists on your turn, you may not use both an action and bonus action to control one or both fists with the same turn. You may use an action to attack with the fist the same round they are summoned.
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