Base Class: Sorcerer
Sorcerers who inherit the bloodline of 2 gods or have their blessings, Zeus and Skadi is for example. You are blessed with the power to call forth a guardian it could be a beast or a frost creature or a creature that associated with thunder or lightning. It will also evolve along with you. The Frost Thunder Summoner also exploit their power to summon creatures to help them in many ways. You gain also the spell list of Druids.
Frost Thunder Guardian
1st Level Feature
You gain a guardian as you unlock your power the first time and it evolve alongside your power grow.
Your guardian can be from beast, wolf, thunder or lightning related monster.
Its considered your familiar from the spell find familiar and gain telephatic ability to communicate with you.
The CR or your guardian is half of your Sorcerer level rounded down.
Each summoning will take 10 minutes uninterupted ritual.
Your guardian share your initative but can act on its own, you only need to command it either by verbal or telephatic.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Unarmored Defense
1st level feature
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Frost Thunder Mastery
6th Level Feature
When you cast a spell that summons creature, any creature you summon gains resistance to cold and thunder damage, and their attacks could deal cold or thunder damage, your choice.
In addition, your summon gain bonus to their attack roll. The bonus is equal to your Cha mods.
Thunder Flight
14th Level Feature
You and your guardian gain a flying speed of 60ft and you can hover in midair.
Frost Thunder Avatar
18th Level Feature
As a bonus action you can transform into a frost thunder avatar, a manifestation of the combined power of Skadi and Zeus. When you activate this ability, you gain the following benefits for 1 minute:
- You gain immunity to cold and thunder damage.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
- When you cast a spell that summons a creature, any creature you summon gains immunity to cold and thunder damage, and their attacks deal an additional 1d6 cold or thunder damage, your choice.
Once you use this feature, you can't use it again until you finish a short rest.
Previous Versions
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4/3/2023 1:13:09 PM
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