Base Class: Cleric
The heady brew of fortitude, courage, and companionship is your nectar. This is not only a source of joy and comfort for you, but sharing such blessings is actually sacred. Such priest often find themselves at taverns, trying to spread joy to those who need it most.
Beer Domain Spell
|
Cleric Level |
Spells |
|
1st |
comprehend languages, heroism |
|
3rd |
blur, bolstering brew |
|
5th |
hypnotic pattern |
|
7th |
confusion, resilient sphere |
|
9th |
dream, modify memory |
Disciple of the Draught
When you choose this domain at 1st level, you gain proficiency in Insight and Medicine, and you also gain proficiency in brewer's supplies. Your proficiency bonus is doubled for any ability check you make with those supplies.
Channel Divinity: Blessed Brew
Starting at 2nd level, you can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew. The number of doses equals 3 + your Wisdom modifier. Any special properties the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits:
- advantage on Charisma-based checks
- a +1 bonus to Armor Class
- a +1 increase to the DC of saving throws against their castings of enchantment spells
The benefit lasts one hour, leaving behind a warm buzz when it fades. A creature must finish a short or long rest before it can again benefit from a dose of blessed brew. Any blessed brew that is not consumed within an hour turns into ordinary beer.
Channel Divinity: Boot and Rally
Starting at 6th level, you can use your Channel Divinity to aid and rally your allies. All friendly creatures within 30 feet of you that are frightened, paralyzed, poisoned or stunned gain an immediate saving throw with advantage to remove the condition. On a successful save, a creature also regains 2d6 hit points.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause that attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Fire in the Belly
At 17th level, you gain resistance to cold, poison, and psychic damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/3/2023 10:26:52 PM
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22
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8
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Coming Soon
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Posted Oct 19, 2024Hey Stormcaller. Thanks for making the Beer Domain. One of the updated versions has 5th level cleric spells being Hypnotic pattern & mass healing word. Any chance you can add that? Also at 1st level you learn the cantrip Ale-dritch Blast. This come from Deep Magic Vol 1.