Cleric
Base Class: Cleric

The heady brew of fortitude, courage, and companionship is your nectar. This is not only a source of joy and comfort for you, but sharing such blessings is actually sacred. Such priest often find themselves at taverns, trying to spread joy to those who need it most. 

Beer Domain Spell

Cleric Level

Spells

1st

comprehend languages, heroism

3rd

blur, bolstering brew

5th

hypnotic pattern

7th

confusion, resilient sphere

9th

dream, modify memory

Disciple of the Draught

When you choose this domain at 1st level, you gain proficiency in Insight and Medicine, and you also gain proficiency in brewer's supplies. Your proficiency bonus is doubled for any ability check you make with those supplies.

Channel Divinity: Blessed Brew

Starting at 2nd level, you can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew. The number of doses equals 3 + your Wisdom modifier. Any special properties the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits:

  • advantage on Charisma-based checks
  • a +1 bonus to Armor Class
  • a +1 increase to the DC of saving throws against their castings of enchantment spells

The benefit lasts one hour, leaving behind a warm buzz when it fades. A creature must finish a short or long rest before it can again benefit from a dose of blessed brew. Any blessed brew that is not consumed within an hour turns into ordinary beer.

Channel Divinity: Boot and Rally

Starting at 6th level, you can use your Channel Divinity to aid and rally your allies. All friendly creatures within 30 feet of you that are frightened, paralyzed, poisoned or stunned gain an immediate saving throw with advantage to remove the condition. On a successful save, a creature also regains 2d6 hit points.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause that attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Fire in the Belly

At 17th level, you gain resistance to cold, poison, and psychic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2023 10:26:52 PM
22
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Coming Soon

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