Cleric
Base Class: Cleric

You have dedicated your life to a god of hunger, famine, or greed. In following their tenets, you follow the satisfaction of your appetites, sometimes without regards for others' needs. You realize you can ever be sated, but you also know that remaining hungry is the key to amassing power.

Hunger Domain Spell

Cleric Level

Spells

1st

false life, goodberry

3rd

locate animals and plants, suggestion

5th

create food and water, vampiric touch

7th

blight, desiccating breath

9th

cloudkill, insect plague

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with martial weapons.

Unsated

At 1st level, you learn the poison spray cantrip and gain proficiency in Survival and proficiency with cook's utensils.

Channel Divinity: Ferocious Feast

Starting at 2nd level, you can use Channel Divinity to gain a bite attack for 1 minute. The bite deals piercing damage equal to 1d6 + your Strength modifier. On a critical hit, you add your Wisdom modifier to the damage roll in addition to the normal benefits. When an attack hits a creature that is not a construct or undead creature, you gain hit points equal to half the damage dealt.

Revitalize

Starting at 6th level, you can remove the effect of a disease, a poison or the poisoned condition, or one level of exhaustion from yourself as an action. You must finish a long rest before using this ability again.

Divine Strike

At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Ravening Horde

Starting at 17th level, you can use an action to drain the vitality of those around you to inspire an insatiable and horrifying hunger in them. Each living creature within 60 feet of you that fails a Charisma saving throw takes 10d8 necrotic damage and then succumbs to a ravenous hunger, dropping whatever it holds and attacking the nearest living creature with their hands and teeth, or with whatever natural weapons they possess, in an attempt to devour them. This effect lasts for a number of rounds equal to 3 + your Wisdom modifier. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. You can exclude up to ten creatures from the effect, but this does not shield them from being attacked by those who do succumb. This ability doesn't affect constructs or the undead.

When you use this feature, you cannot use again until you finish a long rest.

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