Sorcerer
Base Class: Sorcerer

Descended from a vampire, their blood flows through your veins. You possess a few of your ancient ancestors abilities and few of their weaknesses.

Denizen of the Night

At 1st level, when you choose this origin, you gain darkvision with a range of 60ft. If already have darkvision, its range increases by 30ft.

Feral Strike

Also at 1st level, when you make an unarmed strike, you can use your Charisma modifier for the attack and damage rolls. Additionally, your unarmed strikes deal 1d6 slashing damage. This damage increases to 1d8 at 6th, 1d10 at 14th, and 1d12 at 18th.

Vampiric Regeneration

At 6th level, at the start of your turn, you gain 1d8 temporary hit points. This is increased to 1d10 at 14th and 1d12 at 18th.

Additionally, when you hit a creature with an unarmed strike, you gain hit points equal to the result of the damage die. 

Your unarmed strikes are considered magical for the purpose of overcoming resistances. 

Shapechanger

At 14th level, you can use your action to transform into a bat, a dire wolf, or back into your original form. When you use this ability, your equipment transforms with you. If your bat form or dire wolf form is reduced to 0 hit points, you automatically revert to your original form. You can use this ability twice per long rest.

Deadly Charm

At 18th level, you gain the ability to cast Charm Person at will as a 1st level spell. When you use this ability, the creature considers you a trusted ally to be protected. 

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