Base Class: Fighter
Class Features
As a Pirate you gain the following class features.
Dueling Ace You gain an extra attack action when rolling your AC or higher on a melee or ranged attack roll. To use this, you must be using a cutlass, rapier, or shortsword as your melee weapon and a flintlock pistol as your ranged weapon.
Hit Dice: 1d8 per Pirate level
Hit Points at 1st Level: 8 + Dexterity modifier
Hit Points at Higher Levels: 1d8 (or 5) + Dexterity modifier per Pirate level after 1st
Armor: Light armor, medium armor
Weapons: Simple weapons, crossbows, Firearms, rapiers, shortswords
Tools: Navigator's tools, Vehicle's (Water)
Saving Throws: Dexterity, Charisma
Skills: Choose three from Acrobatics, Deception, Intimidate, Insight, Perception, Performance, Stealth, Survival
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier or (b) a shortsword or (c) a cutlass
- (a) a light crossbow and 20 bolts or (b) a flintlock pistol and 20 rounds
- (a) a dungeoneer's pack or (b) an explorer's pack
Pirate Reputation
All Cha based checks can be doubled when rolled. When you roll a nat 20 on a Cha based check roll, that NPC can even give you extremely valuable items or information. At 3rd level, you can roll a Cha check to see if you can give a shortsword, cutlass, or rapier to an NPC to bring them with you into your next battle or encounter. You can have a max of 3 NPCs with you at a time.
Slippery Eel
If you take damage from a melee or ranged attack, as a reaction you may allow yourself to be flung backwards or to the side, thereby lessening the impact. If you make an Acrobatics or Athletics check equal to the enemies damage roll, you suffer only half the damage, if you roll greater than it, you dodge and take no damage at all, and on a natural 20 you dodge completely and can use an available bonus action to strike them for weapon melee slashing damage. You’re moved 5 feet away from the source of damage on use. At 3rd level, the natural dodge + counter amount is lowered to 17, and then again at 15th level, when it lowers to 13.
Parrot Companion
You gain a parrot companion. This parrot is useful for picking up small materials, scouting large areas from high above, and can mark enemies, telling you their exact location. You gain advantage on all rolls on marked enemies. Up to 5 enemies can be marked. At 7th level, you can command your eagle to strike a single target enemy and deal 3d4 melee damage before flying back up. Using this feature calls the Parrot back to you, who can not be summoned again for 3 minutes. During this duration, the enemy struck by the bird and any near him, will follow the bird back, making their way towards you.
Belay That!
When you reach 0 HP, you instead lower to 1 HP and enter a Rage, similar to Barbarians but vastly different. During this Rage, you gain an extra bonus action per turn, an extra melee attack, extra ranged attack, and your next Reaction used is an instant success. This lasts until the end of your next turn, the same turn you must enter the Rage on.
Legendary Greed
Finding treasure inspires your lust and paranoia towards it, leading you to search for hidden treasure troves. When you find an enclosed container with gold pieces in it, you may search it for hidden compartments. Roll 1d10. On a 1-4, the hidden compartment is empty. On rolling 5-10, you find that many (times 5) gold coins inside. If your roll was 10, you find this gold and also gain 1 of your choice: a potion of healing, a piece of jewelry worth 250 gold pieces, or ammunition +5. You may use this ability once between short rests.
Previous Versions
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4/4/2023 2:28:10 AM
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Coming Soon
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Posted Apr 4, 2023Mainly made this for personal use, but go crazy.
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Posted Apr 4, 2023Homie can straight switch up the world!