Sorcerer
Base Class: Sorcerer

The Force is Life. The Force is Death. It is in all things, connects all things. You feel it all around you.

Force Adept

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Force Adept
Aspect DAMAGE TYPE

Alter

Acid

Light

Cold

Protection

Fire

Control

Force

Dark

Lightning

Death

Necrotic

Aggression

Poison

Sense

Psychic

Life

Radiant

Unification

Thunder

 

Aggression

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Alter

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Control

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Dark

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Death

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Life

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Light

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Protection

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Sense

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Unification

At 1st level, you choose one Aspect of the Force. You are an Adept in this Aspect. The damage type associated with each Aspect is used by features you gain later.

Force Resilience

As the Force flows through your body, it grants you increased vitality. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, your connection to the Force allows you greater natural defense when you are able to move freely. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your Force Aspect, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Force Levitation

At 14th level, you gain the ability to levitate, gaining a flying speed equal to your current speed. You can levitate as a bonus action on your turn. This lasts until you dismiss it as a bonus action on your turn.

Force Presence

Beginning at 18th level, you can channel the Force, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Previous Versions

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4/4/2023 5:59:45 AM
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