Base Class: Barbarian
Choose this path to increase your power and senses through Bonding with a trained beast. The bond you share will be your greatest power.
Beast Barbarian
You have advantage on animal handling checks to persuade a beast of your choice to fight with you altho the beast still has its own initiative and will flee when attacked.
Parallel Beast
At 3rd level Your connection to your chosen god ( Any god of beasts or nature) allows you to create a Divine Bond with any beast of your choice gaining an Animal companion that will accompany you on your adventures and is trained to fight as you do while alongside you. Choose a beast that is no Larger than large and that has a challenge rating of 1 or lower this increases to CR2 at level 4, CR3 at level 8, CR4 at level 12, CR5 at level 16, Then CR 7 at level 20. Like any creature, it can spend hit dice during a short rest to regain hit points.
The beast obeys your commands as best as it can. It takes your turn on your initiative. The beast is able to rage as you are and receives the same benefits from rage as you do additionally On your turn, if it’s your first spoken command you can verbally command the beast as a Free action where to move or to take attack, dash, disengage, or help action. Once you have the extra attack feature you can make a weapon attack yourself when you command the beast to take the attack action.
If you are incapacitated or absent the beast acts on its own focusing on getting back to you or protecting your body depending on the situation. The beast never requires your command to use its reactions such as an opportunity attack.
Parallel Adaptation
When involuntarily seperated from your parallel beast you gain a +2 to attack and damage rolls as you furiously fighting to reunite.
Parallel Pain
Should you see your Parallel beast Fall unconscious or die you gain Temp HP equal to half your Parallel Beast’s max HP additionally you gain +3 to attack and damage rolls and +1 to AC additionally you are raging until completing a long rest, short rest or end it as a bonus action while raging in this state every minute takes up a rage charge until out of charges after which you gain 1 point of exhaustion for every 30 minutes you raged, if beastly rage is ended with 2 or more points of exhaustion max HP is halved until a long rest is completed.
Parallel rage
Beginning at 6th level your beast can increase its maximum HP using its hit dice + its constitution modifier when you would do the same, the increase does not transfer to another beast. When seperated Your parallel beast can use a reaction to rage once per long rest at the cost of PC’s charge, additionally you may enhance companion through feat or magic item you have chosen (how exactly is up to DM).
PARALLEL PACK TACTICS
You have advantage on attack rolls against hostile creatures within 5ft of your parallel Beast And vice versa.
Parallel Aid
At 10th level you gain the ability to use you parallel beast perception and wisdom modifiers instead of your own for checks or saving throws when they are within 10 ft of you, additionally you learn the Raise animal companion spell and Should your parallel Beast fall unconscious within 10 ft of you they may make an extra death save.
Divine Parallel Protection
At 13th level. After proving yourself through combat and various triumphs your god chooses you as one of its Divine champions fueling you with divine energy creating an aura that radiates from you and your parallel beast, that only the two of you may benefit from. The aura’s benefits are While raging you and your parallel beast have resistance to Radiant damage as the divine energy your god has filled your body with strengthens you further, Additionally the aura that radiates from you and your parallel beast protects You and your Beast from magic by giving you advantage on Saving throws Caused by Spells or Magic attacks of any kind furthermore you and your parallel beast gain resistance to magical damage from spell attacks targeting you or your parallel beast but only while within 5ft of eachother.
Parallel Aura
•While raging you and your parallel beast have resistance to Radiant damage as the divine energy your god has Channeled through you, strengthens you further.
•You have advantage on saving throws caused by spells spell attacks and, or magic attacks.
•You have resistance to magic damage and magic elemental damage caused by spell attacks while within 5ft of you parallel beast that are also targeting you or your parallel beast.
One with the Beast
At 16th level, you and your parallel beast are more than just parallel and fight even more seamlessly. Making it impossible to be stopped you gain advantage on perception checks while with parallel beast.
Parallel Bond Strike
As your parallel beast has learned when and where to strike an enemy becoming almost surgical at hitting weak points, Should you and your parallel beast have an hostile creature flanked an attack from your parallel beast will be an automatic Critical Strike.
Parallel Pride
When receiving a command from PC parallel Beast gains extra attack action.
Previous Versions
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8/3/2022 3:25:38 AM
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4/3/2023 8:37:46 PM
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4/3/2023 10:01:09 PM
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4/4/2023 2:39:38 AM
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4/4/2023 6:13:07 AM
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