Paladin
Base Class: Paladin

Sometimes one is unable to be trained by an order wether it be because of location, station, or they were turned away.  Sometimes all one has to offer is their word and their services.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Crown Spells
Paladin Level Spells
3rd Shield of Faith, Compelled Duel
5th Warding Bond, Aid
9th Aura of Vitality, Counterspell
13th Otiluke’s Resilient Sphere, Stoneskin
17th Circle of Power, Wall of Force

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Parley at Death’s Door. If an ally you can see within 60 ft of you is slain you may use your following action to begin a prayer that requires a second action on your following turn to complete.  Once completed you may make a plea and a persuasion check against either your god or that of your ally, if known.  The DC of the check is determined by the DM and may be influenced by favour earned or offers made by the caster.  If a trade of lives is the result the ally is revived and healed for the caster’s current life and any number Healing Hands points remaining in the caster’s pool.  Upon completion of the prayer the caster gains three points of exhaustion and must roll percentage die, the caster has a 30% chance to retain this ability.

Bolster Ranks. As an action you inspire zeal and courage within those around you.  Each creature of your choosing within 30 ft gains temporary hit points equal to your paladin level plus {{modifier:cha}}

Divine Allegiance

Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way. At 18th level, the range of this aura increases to 30 feet.

Protective Spirit

Starting at 15th level, a holy presence mends your wounds in battle. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren’t incapacitated

Protective Spirit

Starting at 15th level, a holy presence mends your wounds in battle. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren’t incapacitated.

Divine Bulwark

At 20th level, your divine protection allows you to protect those around you.  You adopt a defensive stance, bracing your shield with both hands.  Channeling your divine energy you interpose yourself between attacks made against your allies until the end of your next turn.  This ability cannot be used again until you finish a long rest.

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