Base Class: Fighter
The Powder Marksman is a ranged fighter who has mastered the use of firearms. They use blackpowder to enhance their combat abilities. Through careful study and experimentation, they have learned to ingest blackpowder to imbue their attacks with explosive power and precision.
Firearm Proficiency
Starting at 3 level, you gain proficiency with firearms.
Blackpowder Concoction
Starting at 3 level you can use a bonus action to consume one charge of blackpowder to increase your focus and hand speed. You gain one of the following benefits:
Precision Shot: You gain advantage on your next attack roll with a firearm.
Rapid Shot: You can make one additional ranged weapon attack with a firearm with disadvantage.
You can use this feature a number of times equal to your proficiency bonus per short or long rest.
Imbue Ammunition
Starting at 3 level, you can use a bonus action to consume one charge of blackpowder to imbue a lead ball directly with the power of blackpowder to gain one of the following benefits:
Percussive Shot: Add 1d6 force damage your next attack with a firearm. This improves to 2d6 at 10 level and 3d6 at 15 level.
Extended Shot: Double the range of your next attack with a firearm.
You can use this feature a number of times equal to your proficiency bonus per short or long rest.
Blackpowder Adrenaline
Starting at 7 level, you can consume blackpowder to push your body beyond its normal limits. As a bonus action, you can consume two charges of blackpowder to gain the benefits of the haste spell for one minute. You must maintain concentration on this ability as if you cast a spell.
You can use this feature once per long rest.
Blackpowder Blast
Starting at 10 level, you can consume blackpowder to create a powerful explosion. As an action, you can consume three charges of blackpowder and create a 10-foot-radius sphere of explosive energy cantered on yourself. Each creature within the sphere must make a Dexterity saving throw versus your Ability DC (8 + proficiency bonus + your dexterity modifier) or take 2d6 fire damage and 2d6 force damage and be pushed 10 feet away from you. On a successful save, the creature takes half damage and isn't pushed. You take half damage from the explosion.
Once you use this feature, you can't use it again until you finish a short or long rest.
Improved Percussive Shot
Starting at 10 level your Percussive Shot now has a blast radius of 10 feet. The target takes the additional damage, and all creatures within 10 feet of the target must make a Dexterity saving throw versus your Ability DC (8 + proficiency bonus + your dexterity modifier) or take the same damage or save for half.
Blackpowder Body
Starting at 15th level, you have mastered the art of consuming blackpowder to enhance your combat abilities.
As a bonus action you can consume 2 charges of blackpowder to gain temporary hit points equal to twice your fighter level.
Once you use this feature, you can't use it again until you finish a long rest.
Improved Rapid Shot
Starting at 15 level, your Rapid Shot no longer imposes disadvantage.
Blackpowder Entity
Starting at 18 level, you have ingested so much blackpowder that you are immune to your Blackpowder Blast.
Blackpowder Annihilation
Starting at 18th level, you can consume a massive amount of blackpowder to unleash a devastating explosion. As an action, you can consume four charges of blackpowder and create a 20-foot-radius sphere of explosive energy cantered on yourself. Each creature within the sphere must make a Dexterity saving throw (DC equal to your fighter spell save DC) or take 5d6 fire damage and 5d6 force damage and be pushed 20 feet away from you. On a successful save, the creatures take half damage and aren’t pushed back. You do not take any damage from this blast.
You can use this ability once per short or long rest.
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