Base Class: Druid
Druids of the Circle of Stone are those with a connection to what lies under the plants, trees, and other greenery. They draw their power from the gemstones and precious metals buried deep in the crust and use that power to achieve their goals. These druids typically have a fascination with fine metal works and elegant jewelry. They are also often the most wealthy of druids not because of their desire for wealth but because of their love of the silver, gold, and platinum that make up the coin currency.
Bonus Proficiencies
At 2nd level, you gain proficiency with martial weapons and heavy armor and can wear armor and use shields made of metal. You also gain proficiency with either jeweler's tools or smith’s tools.
Form of Earth
Beginning at 2nd level, your connection with the earth allows you to bring in the surrounding terrain around you to create an artificial body made of the nearby terrain. As a bonus action, you can expend a use of your Wild Shape feature to mold the surrounding land around you to assume a Form of Earth -- a small mound of rocks, stone, dirt, and gemstones with two outstretched arms and something resembling a face -- rather than transforming into a beast.
When you activate your Form of Earth, you retain your game statistics, but you gain a number of temporary hit points equal to your druid level that last until you return to your normal form.
As if you were in wildshape, you are still unable to cast spells while in this form as if you had, but taking on your Form of Earth doesn’t break concentration on a spell you’ve already cast.
This form lasts for 10 minutes unless you dismiss it (no action required), are incapacitated, die, or use this feature again.
Gemstone Support
At 2nd level, when you activate your Form of Earth or Wildshape, you can give yourself one of the following abilities based on a type of gemstone that lasts until you return to your normal form or use your Wildshape again:
Diamond. You gain a +2 bonus to attack rolls you make with melee weapons.
Emerald. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
Ruby / Sapphire. You gain resistance to one damage type of your choice.
Topaz. You gain an additional number of temporary hit points equal to your Wisdom modifier + your proficiency bonus.
Amethyst. You gain tremorsense with a range of 20 feet.
Hauling Hill
Starting at 6th level, while you are in your Form of Earth, you, anything you are wearing, and any weapons you’re carrying also become large if there is room meaning you take up a 10-foot-by-10-foot area, and your weapons double their damage dice.
You can squeeze into a 5-foot cube by condensing your body. Even if your body is confined to a space smaller than a 10-foot cube, you and your weapons are still considered large.
Boulder Catapult
At 10th level, regardless of whether you’re in your Form of Earth, you can use an action to pull out a chunk of earth nearby you and hurl it anywhere within 300 feet of you. After being thrown, the boulder makes impact with the intended target and bursts apart sending debris in each direction. Every creature within 25 feet of the area of impact must make a Dexterity saving throw against your spell save DC. On a failed save, the target takes 6d10 magical bludgeoning damage. This attack deals double damage to objects and structures. Once the boulder bursts apart, the surrounding ground in the affected area is covered in rubble and debris causing it to become difficult terrain.
You can use this ability once at 10th level, and the number of uses increases to two when you reach 14th level and to three when you reach 17th level in this class. All expended uses of this feature replenish when you finish a long rest.
Living Mountain
Starting at 14th level, while you are in your Form of Earth, you, anything you are wearing, and any weapons you’re carrying also become huge if there is room meaning you take up a 15-foot-by-15-foot area, and your weapons triple their damage dice.
You can squeeze into a 5-foot cube by condensing your body. Even if your body is confined to a space smaller than a 15-foot cube, you and your weapons are still considered huge.
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Previous Versions
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4/5/2023 11:58:28 PM
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