Cleric
Base Class: Cleric

The Pain Domain is one of the most feared and misunderstood among the various divine domains. Its clerics are devoted to deities of suffering, torture, and endurance, and are often seen as dark, twisted figures by those who do not understand their faith. However, to those who follow this path, pain is not simply a tool for causing harm, but a means of achieving enlightenment and spiritual growth.

Clerics of the Pain Domain are willing to endure extreme physical and emotional suffering in order to gain a deeper understanding of the world and their place within it. They believe that pain is a necessary part of existence, and that by embracing it rather than running from it, they can achieve a higher level of consciousness.

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons and heavy armor.

Painful Endurance

At 1st level, you can protect your allies from harm at the cost of your own wellbeing. When a creature you can see that isn't you within 60 ft of you gets hit with an attack, you can use your reaction to reduce the damage taken by 1d8. You then take psychic damage equal to the damage you reduced. if this damage reduces you to 0 hit points, you can make a DC 10 Constitution Saving throw. If you succeed, you drop to 1 hit point instead.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

At higher levels, the amout of damage you can reduce increases by 1d8 when you reach 4rd level (2d8), 8th level (3d8), 12th level (4d8), 16th level (5d8) and 20th level (6d8).

Channel Divinity: Manifest Pain

At 2nd level, you can use your Channel Divinity to manifest the pain in someone who is hit by a attack. As a bonus action, you present your holy symbol to a creature. The next time that creature is hit with an attack within 1 minute, it must succeed on a Constitution saving throw against your spell save DC or be either blinded or deafened for 1 minute. It can reroll the saving throw at the end of each of its turns. The creature makes the saving throw with disadvantage if it is below half it's hit points. You choose the condition when you use the Channel Divinity.

Channel Divinity: Mark of Pain

At 6th level, you can present your holy symbol to a creature within 30 ft of you to tether it's life essence to yours for 1 minute. Whenever the creature takes damage, you heal 1d4 hit points. Additionally, whenever you take damage, the creature takes 1d6 necrotic damage. The necrotic damage dealt by this feature doesn't heal you.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Pain Threshold

At 17th level, you have mastered pain and endurance, and you body has become accustomed to some pain. When you take damage that is less than half your cleric level, you are immune to that damage. Additionally, the damage you take from your painful endurance feature is halfed.

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