Barbarian
Base Class: Barbarian

Unarmoured defence still applies like normal however you may add your strength modifier instead of dexterity. Whist you are not wearing any armour, your armour class equals 8+ your strength modifier + your constitution modifier, you can still use a shield and gain this benefit.

As the spirit of the white lion resides inside of you, claws grow from your hands making your unarmed strikes dealing 1d6 slashing damaging + your strength modifier.

When you take a short rest, you regain 1 rage slot.

Primal brawler

At 3 level you can expand 2 rage slots to home in on your primal instincts, whilst in this rage your unarmed strikes now deal 1d8 + your strength modifier and your movement speed increases by 10ft and ignore difficult terrain. If both hands are not holding a weapon or item, as a bonus action you can take the grapple action and you gain advantage on grapple checks against another creature of medium sized or smaller.

When a creature is grappled you can then as an action Supplex them, throwing them over your head into the hard ground falling prone dealing 2d8 bludgeoning damage. If the creature is still grappled by you, this can be repeated until the creature succeeds a strength check each time you use this action. This does not count towards your attacks per action.

Focused warrior.

Starting at 6 level whilst in rage you cannot be put to sleep and you gain advantage on wisdom saving throws.

The thrill of the fight empowers you, wanting more bloodshed, as a bonus action you can taunt one creature you can see within 30ft of you, the creature must make a wisdom saving throw DC14. On a success the taunt has no effect, on a failure the taunted creature will take the safest route toward you and attack only you. Any charming or sleep effect made on the creature during this will lose focus towards you, only 1 creature can be taunted at a time.

Lions roar

At 8 level as an action, you let out a roar so ferocious it strikes fear deep within. As a bonus action after expanding 1 rage point choosing from 6 creatures within 30ft that you can see must make a wisdom saving throw DC15 or become frightened of you for 1 minuet, on a success it has no effect. A frightened creature can repeat the saving throw at the end of their turns.

Heroic stomp

From 14 level you call forth the lion’s power from within you, as an action after expending 1 rage slot, raising your leg high up to then stomping into the ground creating shockwaves around yourself in a 40ft radius. All creatures in range must make a dexterity saving throw DC15, on a failure they take 5d8 bludgeoning damage, on a success they take half damage as the earth quakes beneath them.

15ft radius centred on yourself becomes difficult terrain as the impact of your slam creates earth to have moved and displaced.

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2023 4:45:00 PM
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