Base Class: Monk
Cloudless Sky
As the day draws to a close
The sun dips below the horizon
Painting the sky with hues of gold and rose
A breathtaking sight for eversion
The world is quiet, the air serene
As the paintings fill the sky
A peaceful moment, a tranquil scene
As the sun prepares to bid goodbye
The clouds catch fire, ablaze with light
As the sun sinks lower and lower
The colors intensify, a stunning sight
As it leaves, ever slower
The sky is alive with magic and grace
As the sun sets for the night
And the earth is bathed in a golden embrace
As darkness descends to sight
Spellcasting
Way of the Setting Sun can cast spells.
Lapis Lazuli's Daylight
You have learned to flourish in the light of the open sun. Whenever you receive healing, you take the maximum amount of healing possible. This effect does not apply to temporary health or flat numbers. If there are any leftover hit points, and the spell does not already state this, you may choose to use the extra points to heal a willing creature that you can touch.
Amber's Waning
You have learned to appreciate the clouds that make a sunset so much more pretty. You can now cast the spell fog cloud 3 times per long rest, which take the appearance of sherbet clouds during a sunset. These clouds possess the same effect as the regular spell.
Ruby's Dance
Beginning at 11th level, you learn to either embody the protective nature of the sun, or the fleeting nature of it.
Fleeting
You have chosen to be the fleeting embodiment of the sun. Gain a +5 to your movement speed.
Protective
You have chosen to be the protective embodiment of the sun. Gain a +1 to your armor class.
Jasper's Strength
Beginning at 11th level, you learn to specialize in a specific element that inhabits the earth. You gain a resistance of your choice.
You gain another resistance at level 17.
Acid
Gain acid resistance.
Cold
Gain cold resistance.
Fire
Gain fire resistance.
Lightning
Gain lightning resistance.
Necrotic
Gain necrotic resistance
Poison
Gain poison resistance.
Radiant
Gain radiant resistance.
Thunder
Gain thunder resistance.
Rainbow Quartz's Versatility
At 17th level, you gain the ability to channel the flaming inferno of the distant sun, the gentle light of a sunset, or the nothingness of night after a long day.
Blazing Inferno. You concentrate on one creature you can see, implanting a flaming seed. This seed lays dormant for a minimum of a day, but as long as you desire, and you can have up to 2 seeds planted at a time. When the seed is detonated, it deals 10d12 fire damage from the inside of the body of the creature and ignores resistances.
Gentle Light. You place your hands on one creature within range. If dead, the creature is revived with half of its hit points. If alive, the creature heals for 14d10 health, and if there is any leftover healing, they can undergo the effects of Lapis Lazuli's Daylight.
Nothingness. You choose a creature within 60 feet of you and cause them to be trapped in a space in-between realms for up to one week. The target must succeed on a wisdom saving throw with a DC equal to 15 + your wisdom modifier. When the creature is transported there, roll a d100. If the score is 1, the creature is killed and its hollow body is dropped at the location was originally attacked.
You can use this feature once per long rest.
Previous Versions
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4/9/2023 11:30:50 PM
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Coming Soon
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