Base Class: Barbarian
Path of the Exosuit
A truly unique Path, this is often defined by its exact nature, but such a nature varies widely. Perhaps it is a lost piece of technology, such as long dead Warsmith’s cast off armor that has developed strange properties, or perhaps it is an alien symbiote of some kind, with its own goal or objective (perhaps as simple as harmlessly feeding off your rage or your foes). You can select one of the options from the table below or work with your GM to make an entirely new concept. It can be biological or mechanical in nature, or could even be part of your race or origin. Perhaps it is something you find or something you make, but whatever its origin, it grants you terrifying capabilities on the battlefield.
Example Exosuit Table
d6 Suit Description
- A complex machine that expands from a small metal ball.
- A strange symbiote that envelops you, stored in your blood.
- A crystalline suit that phases into existence from a gem-like pendant.
- A set of mystical runes that cover your body.
- A mechanical suit of armor that becomes integrated into your body
- A sentient set of armor that walks around, equipping itself to you in combat.
Invention or Artifact?
In general, this path represents a character coming into contact with a highly advanced and powerful exosuit. Increases in powers represent the character becoming proficient with its abilities, recovering them, or the character becoming strong enough to support those systems being used. Invention would typically be more represented by an Inventor Warsmith. But this is a roleplaying game! Do what fits for your character! A combination of backgrounds, ability scores, feats, and subclass can represent a huge range of characters.
FROM
Kibbles’ Compendium of Craft and Creation
Exosuit
Starting when you choose this path at 3rd level, you become bonded to the exosuit, though you need not necessarily always be wearing it. You are permanently connected to it in some way, and even if it is lost or destroyed, it recovers itself through its bond to you. In its dormant state, it has a small collapsed form, recedes into your body, or has no form at all (based on its nature). When you enter a rage, it is activated, becoming a complete suit of armor. It subsumes whatever armor you are wearing when it activates, adopting the AC of that armor (if you are not wearing armor, it has the AC of your Unarmored Defense). In addition, it grants you the following properties:
- Regenerating Armor. Your exosuit protects you from blows, reducing the damage you take by your proficiency bonus.
- Iron Fists. If you are not carrying anything in your hand, that hand is treated as a weapon that deals 1d8 bludgeoning damage with the light property.
- Smashing Force. Whenever you succeed on an Athletics (Strength) check to shove or grapple a creature, you can deal 1d4 + your Strength modifier bludgeoning damage to the target creature.
Empowered Movement
Starting at 6th level, your integration with your exosuit grants you new movement options. You gain a climbing speed equal to your walking speed, and the distance you can jump is tripled.
Power Fist
Additionally at 6th level, when you make an attack roll with your Iron Fists, you can choose to forgo adding your proficiency bonus to the attack roll. If the attack hits, you can add double your Proficiency bonus to the damage roll. Additionally, your Iron Fists count as magical for the Purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Heavy Lifting
Starting at 10th level, while you are raging, when you are moving a grappled creature, your speed is no longer halved.
Slam
Additionally at 10th level, once per turn during your turn, when you are moving a creature you have grappled, you can smash them into various features of the battlefield.If the grappled creature’s movement is stopped by colliding with a Large or larger object, a Small or larger creature, or immobile terrain, the grappled creature and the object it collides with both take 1d6 bludgeoning damage for each 15 feet you had moved prior to the collision.
Infinite Leap
Starting at 14th level, while you are raging, you gain a flying speed equal to your walking speed.
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