Fighter
Base Class: Fighter

Using the essence of life and a special blade you can use the powers as a surger, using the power of your bonded blade. 

 

Using the essence of life and a blade softly glowing the colour of its order a Human steps out of the shadows, His eyes glowing soft blue, wisps coming off of his body, dissipating in the air. Rushing towards the demon, with the grace of the winds, his blade glistening the light of the moon. Jumping and shifting, running on the wall to evade an opponents blade. Suddenly dark grey clouds forming around his hands, lightning crackling. As he strikes his armored opponent, a loud crack sounds and the guard flies into a wall. Shifting his gravity to the ceiling he jumps gracefully, dodging an arrow. Landing on the roof, staring down at awestruck opponents, the Human rushes forewords towards the Demon, the Tiefling guards watching the human run across the roof with the grace of the Storms. The Human draws his blade, a lithe blade with a graceful curve, glistening with the moonlight from the windows. Darting forth, with his blade behind him, the Human shifts his gravity to the ground, leaping and landing with his arm on the ground, blade drawn behind him. The Tiefling guards 40ft behind him and the demon baffled before him. The Human turns and swings his blade into an arc, catching the demon off guard and entering Stormstance. Using the grace of Stormstance he slashes downwards, cutting through the demonic flesh. Behind him the Tieflings dropped their shock, kicking into action. As the Tieflings catch up, the human battles the demon, slashing through skin, but leaving no mark. The human slides around the demon and stabs his blade through the fiends chest. The Tieflings, enraged as the demon falls to the ground, white wisps leaving his body and entering the blade. The human sheaths his blade, his eyes now fully glowing a violent blue and raises his hands. Sparks crackle off of his fingertips as he releases a massive burst of lightning. After the Tieflings fall, smoking, the lightning cuts out and the glow fades from the human, the wisps fully dissipating. 

Life Essence

Every time you kill an opponent you gain 3 essence points in which you can use your surges. This is a faint grey wisps that glows faintly. This can be socketed into gemstones to give them a faint glow, Life essence can be drawn from gemstones, and is harvested when killing a creature with your Surgeblade. 

After a short rest you gain 4d4 Essence points, you regain all essence points when in your Order's domain. 

Stormsurger: When in storms, rain or magical storms you Gain 20 Essence points

Flamesurger: When in Fire or magma you gain 20 Essence points

Smokesurger: When in magical darkness or smoke you gain 20 Essence points

Lightsurger: When in blinding light or magical terrain you gain 20 Essence points

Stances

Depending on your selected stance you gain benefits when using swords or more importantly your own Surging weapon.

Stormstance. Using precise strikes, when picking this add +2 to attack rolls and you gain increased range

Flamestance. Using powerful strikes, your strikes deal double damage, triple on a critical

Smokestance. Using defensive strikes, you gain +2 to your AC 

Lightstance. Using fast and mobile strikes, you gain the Finesse property on all weapons and ignore speed reduction on armor

Flamestance

Using the destructive Flamestance all damage is doubled, on a critical, tripled 

Lightstance

Using a lightfooted and fast stance you gain Finesse for all weapons and ignore the speed reduction on heavy armor

Smokestance

Using defensive strikes, you gain +2 to your AC to block attacks

Stormstance

Your stance is Stormstance, using agile and powerful slashes downwards, using precise strikes to decimate an opponent. 

Surged Type

You pick your surged type, which grants you your surging powers throughout, You gain a surgeblade depending on your surged type. 

Stormsurged: A stormblade is a lithe and graceful blade

Flamesurged: A flameblade is a large and heavy blade

Smokesurged: A stormblade is a longsword type weapon

Lightsurged: A lightblade is a katana like blade

Flamesurged

A Flamesurged, also known as a Auras harnesses fire through the essence of life. This will grant you hell fists, the ability to manipulate earth and fire, and the ability to transform to flame. 

Lightsurged

Your a Lightsurger or an Arcani, you use illusions, light and invisibility. You gain the ability to use Writhring strike. 

Smokesurged

Your surging type is using life essence to use smokesurging also known as an Anaimer, you gain the smokestrike, ability to transform to smoke, transform object's materials and manipulate smoke and shadow. 

Stormsurged

Stormsurgers or Stormbreakers use the devastating power of storms when they use their life essence. This allows them to fly, alter gravity, use wicked storm abilities and devastating speed. You gain a Stormblade blade, when attuned it turns into a lithe longsword blade to your style, making it easy to use. 

Surge Punch

By spending two Essence points you gain the ability to use your Punch type depending on your surger type. 

Hellstrike

Using two essence points you can form rock and molten magma around your fists, dealing a crushing blow

Smokestrike

Using two essence points you can deal a smokestrike, toxic smoke forming around your fists. 

Stormstrike

You gain the ability to coat your fist in storm clouds and lightning, when striking an opponent this strike creates a thunder like crack and discharges lightning. 

Writhing strike

Using two essence points you can pour pure radiance into your viens and create a blinding strike

Surges

Depending on your order you can spend one Essence point to use one of your three surges, each Order gaining their own unique surges. 

Storm: The surges of Tempest, Gravitation and Decay

Flame: The surges of Incendiary, Incendiary transformation and Earth

Smoke: The surges of Smoke Transformation, Transfersion, Smoke

Light: The surges of Illumination, Invisibility, Shadow

Flamesurges

Through your order you gain access to Flamesurges, being able to manipulate the Surges of Incendiary, Incendiary Transformation and Earth  . By spending one Essence point you can do the following. 

Surge of Earth: By spending two essence points you can rip a large boulder out of the ground and cause it to levitate through electromagnetic forces. You can push on metals, or pull, by expending one point and imposing a STR check against their Save. You can create massive pillars and affect the earth in a large scale. 

Incendiary Transformation: By spending three essence points you can temporarily gain the abilities of a Fire or Earth elemental. During this you keep your attacks, abilities and scores. 

Incendiary: By spending one essence point you can fully manipulate magma or lava, this means you can control any fire elemental or part fire elemental or control flames. By spending two points you can manipulate a Continual Flame spell. This even allows you to manipulate fire spells (if they're your own 2 points, if not 5 points) 

Light Surges

You gain access to your lightsurging surges of: Illumination, Invisibility and Shadow

Illumination: By spending one point you can create a mental illusion, only affecting one target, using your CHA against their WIS save. By spending one point you can create lights. 

Invisibility: By spending two points you can Turn invisible. By spending three you can turn an object or another person Invisible for a turn

Shadow: By spending two points you can manipulate shadow. By spending three points you can teleport to shadow when in shadow or teleport others that are in shadow. 

Smokesurging

through your smokesurging powers you gain access to the Smoke surges of Transfersion, Smoke Transformation and Smoke

Smoke: By expending two essence points you can control nearby smoke, smog and shadow. Through this you can solidify the smoke, smog or shadow to allow it to grab objects or people. 

Transferion: By expending one essence point you can transform the material of an object into a material of the same state. By expending two essence points you can change the state of the material. By expending three essence points you can shift the dead material to living material or living material into dead material. 

Smoke Transformation: By spending two essence points you can transform into an air elemental with the appearence of smoke, retaining your attacks, abilities and scores. By spending three you can turn another person into smoke for 1 turn or can disintegrate an object that isn't magical. 

Stormsurges

Through your order you gain access to Stormsurges, being able to manipulate the Surges of Tempest, Gravitation and Decay. By spending one Essence point you can do the following. 

Surge of Tempest: You gain the ability to create storms and control their base elements. By spending one Essence point you can create a lightning bolt, heavy winds, summon a storm of your own, either a Hellstorm, Carbonic Storm or a Meteor Torrent. By spending five Essence points you can create an H-3 Monster hellstorm, or a C-10 Carbonic storm. 

Hellstorm: A hellstorm is a brutal storm, raining ash and fire, with powerful winds and deep black and orange glowing clouds. This storm leaves the landscape covered in ash and incinerates anything in its path. Hellstorms have orange bolts of lightning. At its H-1 Variant the hellstorm does the same damage as a supercell thunderstorm, at its H-3 Variant the hellstorm makes concentration impossible and does hurricane level damage. Scorching entire landscapes. 

Carbonic Storm: A Carbonic storm is a ordinary thunderstorm to a hurricane level strength storm polluted with Carbon Dioxide. When in a C-5 variant or beyond crimson lightning begins and the air becomes extremely toxic, creatures without a respirator take 6d6 Poison damage every minute when in a C-5 Carbonic storm or stronger. At a C-1 variant the Carbonic storm rains Carbonic and Sulfuric acid, any creature takes 2d4 Acid damage per minute. At a C-10 Variant Concentration becomes impossible, breathing in a C-10 is also impossible, every turn the victim takes 4d20 Poison damage. During a C-10 lightning flashes wildly, acid pours down and bits of large rocks get thrown, making the entire area treacherous. 

Meteor Torrent: A Meteor torrent is a torrent of hail sized meteors, these deal 4d6 Bludgeoning damage when being hit, concentration becomes extremely difficult. 

Surge of Gravitation: You can alter your own and objects gravity, you can alter your gravity as a bonus action, spending no points. You can touch an object and change their direction of gravity or can increase or decrease their gravity. Through spending two Essence points you can fly, using gravity to fly and change your flight direction. 

Surge of Decay: You can alter decay, burning, rotting or disintegrating objects. Using one Essence point this acts as the Shatter spell.  

Surging bonuses

You gain the ability to use your surges with special bonuses from their variants

Flame Variants

when using the Incendiary surge you can pick from the Flame variants below, and you gain two attacks

Blue Fire: The Temperature of the flame increases, dealing +2d6 Fire damage and melting metals

Red Fire: When wind hits this flame it catches up immediately, spreading faster

Black Fire: This fire burns eternally and cannot be put out by anyone but you

Purple Fire: This fire burns faster, burning anything in its path in seconds

Light Variants

When using your surges you gain the ability to use variant brightness's to affect your surges

10-25%: When using your Shadow Surges you gain an additional bonus that you can drain the light of the areas, expanding the shadows

25-50%: When using your Illumination surge you can create wisps, faint lights to confuse an opponent and draw their attention with a DC 18 WIS save

50-75%: When using your surges you shed light in a 10ft radius

75-100%: When using your Illumination surge opponents must make a DC 18 WIS or become Blinded

 

Smoke Variants

When using your smoke surges you gain special benefits depending on the smoke type

Thick Smoke: You gain a Smoke Claw attack

Vapor: When using Smoke transformation, you become Invisible

Smog: You can Grapple a target with smoke tendrils, with a DC of 18

Magical: You gain the ability to use smoke tendrils

 

Tempest Variants

Because of the three different storms you gain special bonuses. You gain the ability to do a Hellstorm Strike by expending three points, a Meteor slam by spending three and a Carbonic disaster attack by also spending three. These three attacks signify the three different storms Carbonic, Hellstorm and Meteor Torrent. 

Surging Ultimatum

Through your order and expending 15 Essence points you can release a destructive ultimate surge

Blazing Glory

By spending 10 essence points you can draw upon the most powerful Flamesurging ability

Dark Devastation

By spending 10 essence points you can use thick smoke to create thousands of black spears on a single target

Divine Radiance

By spending 10 Essence points you can use the ultimate Lightsurging surge, using divine radiance to sear the flesh of all targets in a 30 by 120 ft cylinder

Tempest Destruction

You form clouds, lightning, strong winds and hell into your palm, forming a dense, concentrated storm with extreme destructive capabilities

Comments

Posts Quoted:
Reply
Clear All Quotes