Warlock
Base Class: Warlock

The Keyblade has chosen you to be it's wielder. Fight or embrace the darkness with this array of defensive pact features.

Expanded Spell List:

  • 1st Level:  Healing Word, Magic Missile
  • 2nd Level: Knock, Warding Bond
  • 3rd Level: Lightning Bolt, Revivify
  • 4th Level: Conjure Minor Elementals
  • 5th Level: Mass Cure Wounds, Teleportation Circle

Dodge Roll

The power of the Keyblade, even before it has been fully granted, bestows invincibility frames on the prospective wielder. If the Warlock has at least five feet of movement left at the end of their turn, they can hold that movement and use the Dodge Action as a Bonus Action. For every attack that the Warlock attempts to dodge, the Warlock must move five feet in any direction, until they have no movement left this round. This dodge doesn't provoke Opportunity Attacks.

Second Chance

The healing powers of the Keyblade extends to the user, extending their viability in combat by letting them survive one blow that would otherwise knock them unconscious.

Once More

The Keyblade continues to bolster your survival chances be keeping you alive through a series of attacks, so long as none of the individual attacks are an instant kill.

Guard

The light of the Keyblade protects you from harm, and all projectile attacks are returned to sender when taking the Dodge Action without moving.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2019 4:18:14 AM
52
7
1
Coming Soon

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