Base Class: Ranger
You are of the hunter and huntress, the thief in the night, roaming the forest looking to fight and to strike. Always be on guard for the land itself a danger to the novice and under the feet of a master, a boon. You are the stalker of prey, for you do not let it go, but instead pursue it perpetually till you are satisficed with the chase.
Quiver Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Shadowed Stalker Spells table. Each spell lasts two turns in combat. Any spell attached to the arrow applies the effect in a radius of 10 feet to those applicable and are applied at the maximum level as if by a full spell caster. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Shadowed Stalker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | invisibility |
| 5th | spider climb |
| 9th | shatter |
| 13th | sleep |
Alertness of the hunter
At 3rd level, you master the way of being alert and never surprised in combat.
Triple Shot
By using a bonus action and reaction in conjunction with your action, you may fire a total of 3 arrows at once. However you may only use this once per turn.
Visionary Navigator
By 7th level, you have honed your ability envision where your arrows will land, or even any projectile. Magic is elusive but the thrown weapons of your allies are not. It takes effort but you can guide them as well.
As an action, you can guide a projectile with your mind either to explore or to attack even if it is not your arrow or spell. Doing so in combat requires the use of your bonus action as well. This action require concentration to maintain.
The Prowling
At 11th level, you learn to attack from the shadows, while slower and costly to maintain it. Your stealth makes even rogues jealous.
You may use the power of greater invisibility at the use of your action whenever you are moving. However when stationary it is your bonus action. Once you end concentration on this ability it cannot be re-activated until a long rest.
Bow of Artemis
Starting at 15th level, You can feel the power of your bow unyielding and with almost divine might. You are truly one with your bow.
As an action, bonus action, and reaction, reinforce your bow with all your magic. You make 15 attacks per turn in a single line. There is only one roll for hit to the 15 strikes. And if you critical add your WIS modifier to each arrow.
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