Blood Hunter
Base Class: Blood Hunter

The Order of the Damned is a small group of blood hunters who sought the power of a great being to further advance themselves. The order was started by a Human who lost his home and family to a great Evil's invasion. The man then sought out the power of a Demon, he aimed to summon one of the great Demons. The human instead caught the eyes of a lesser demon obsessed with hunting prey at the cost of their life force. From there the Demon and the Human had a deal. The use of the demon's powers and in return he would curse the souls who were inducted into the Order. The Demon inadvertently made himself a small cult of followers the greaten his powers.

Life Theft

(Level 3) When you kill a Creature. You can roll 1 hemocraft die and heal what is rolled. If your weapon has a rite on it you can roll 2 hemocraft dies instead of one.

Embrace Master

(Level 3) The Demon who cursed the order will give you a piece of their power. While in this state said Damned has an advantage on hits while the deficit is every 1 turn while possessed the damned takes 1d4 of necrotic damage. After each 3 turns while the power is embraced the Damned must make a Wisdom saving throw of 10. On failure, the damned are compelled to attack the next closest living creature friend or foe for the next 2 turns. After those 2 turns the power leaves your body.

It can only be used once a long rest

Curse of the Duelist

(Level 7) Curse a creature to create a one-on-one duel between you and said creature. Picking a creature with the Curse requires them to make a DC 12 Wisdom saving throw, if failed the monster will be focused on the Duel for 2 turns where they must make the saving throw again. Said Creature the Hunter is dueling with will take another dice of hemocraft damage if Rite is active. Hunter must keep focus in the duel for effects to stand.

Amplified:  While the Curse is amplified the saving throw is now a DC 18 and the Duel will last 4 turns. When the monster must make another saving throw for the curse, it will not be amplified anymore.

 

Aura of the Damned

(Level 11) Those who are of the Order and have slowly proved themself over time gain the Aura of the Damned. If in the Aura of the damned 5 feet radius, any living being will take saving throws with a disadvantage for Wisdom for 2 turns. In addition, those who are Demonic in nature are not affected.

Amplified: Once amplified the Aura radius will be increased to 30 feet for 3 turns

Action

Sacrificial Lamb

(level 15) You can summon, with the death of an enemy in the next 3 turns within 20 feet, a Hell Hound of the Demon who Cursed the order when you activate this power. The Hell hound will be at your level and will get temp health points equal to the hemocraft damage you do to the enemy within 20 feet.

Only used once per long rest

Action

Master's Puppet

(18 Level) You can let the Demon take control of you however long you allot to it before it possesses you. While possessed you take the visage of the champion of the Demon, said champion is the creator of said Order. While the Demon is in control you gain an advantage on all hit rolls and now do an additional hemocraft die of damage while possessed. On the negative side said Damned while possessed will take a d10 of necrotic damage each turn while possessed. If your own necrotic damage downs you, your master will leave your body but you gain an automatic one-failure on death saves, this is increased by one each time you are downed. 

 Action

(If you allot it a certain amount of turns it MUST control your body for said turns, even if this means Impending death)

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2023 8:34:32 AM
22
0
1
Coming Soon
4/9/2023 12:46:32 AM
29
0
--
Coming Soon
4/11/2023 9:18:18 PM
39
0
3
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes